diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-09-18 14:10:39 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-09-18 18:32:13 +0000 |
commit | f7b8820dc813d1eb0b6b43fe4581dded0da38caf (patch) | |
tree | 518d313a9fa571a9f9ca26af7c381664694a4706 /src/gpu/GrDefaultGeoProcFactory.cpp | |
parent | 47a540f503bc722393b61c4b822e95b17f200125 (diff) |
re-land of new SkSL precisions
Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.cpp')
-rw-r--r-- | src/gpu/GrDefaultGeoProcFactory.cpp | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp index 659d333899..58ae2a90ec 100644 --- a/src/gpu/GrDefaultGeoProcFactory.cpp +++ b/src/gpu/GrDefaultGeoProcFactory.cpp @@ -82,26 +82,26 @@ public: // Setup pass through color if (gp.hasVertexColor()) { - GrGLSLVertToFrag varying(kVec4f_GrSLType); + GrGLSLVertToFrag varying(kHalf4_GrSLType); varyingHandler->addVarying("color", &varying); // There are several optional steps to process the color. Start with the attribute: - vertBuilder->codeAppendf("float4 color = %s;", gp.inColor()->fName); + vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->fName); // Linearize if (gp.linearizeColor()) { SkString srgbFuncName; static const GrShaderVar gSrgbArgs[] = { - GrShaderVar("x", kFloat_GrSLType), + GrShaderVar("x", kHalf_GrSLType), }; - vertBuilder->emitFunction(kFloat_GrSLType, + vertBuilder->emitFunction(kHalf_GrSLType, "srgb_to_linear", SK_ARRAY_COUNT(gSrgbArgs), gSrgbArgs, "return (x <= 0.04045) ? (x / 12.92) " ": pow((x + 0.055) / 1.055, 2.4);", &srgbFuncName); - vertBuilder->codeAppendf("color = float4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", + vertBuilder->codeAppendf("color = half4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", srgbFuncName.c_str(), gp.inColor()->fName, srgbFuncName.c_str(), gp.inColor()->fName, srgbFuncName.c_str(), gp.inColor()->fName, @@ -110,7 +110,7 @@ public: // For SkColor, do a red/blue swap and premul if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) { - vertBuilder->codeAppend("color = float4(color.a * color.bgr, color.a);"); + vertBuilder->codeAppend("color = half4(color.a * color.bgr, color.a);"); } // Do color-correction to destination gamut @@ -161,19 +161,18 @@ public: // Setup coverage as pass through if (gp.hasVertexCoverage()) { - fragBuilder->codeAppendf("float alpha = 1.0;"); + fragBuilder->codeAppendf("half alpha = 1.0;"); varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha"); - fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage); } else if (gp.coverage() == 0xff) { - fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage); + fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); } else { const char* fragCoverage; fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, - kFloat_GrSLType, - kDefault_GrSLPrecision, + kHalf_GrSLType, "Coverage", &fragCoverage); - fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, fragCoverage); + fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, fragCoverage); } } |