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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-15 11:42:17 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-15 18:50:54 +0000
commit05d5a13fea6246648de7e41358ed338d53c85ea2 (patch)
tree695fdbeae1116f8ce813288e47b31c2a99f28f1f /src/gpu/GrDefaultGeoProcFactory.cpp
parent49f1f34438d3431f6d7e32847accd2ba96948a73 (diff)
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.cpp')
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 659d333899..58ae2a90ec 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -82,26 +82,26 @@ public:
// Setup pass through color
if (gp.hasVertexColor()) {
- GrGLSLVertToFrag varying(kVec4f_GrSLType);
+ GrGLSLVertToFrag varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
// There are several optional steps to process the color. Start with the attribute:
- vertBuilder->codeAppendf("float4 color = %s;", gp.inColor()->fName);
+ vertBuilder->codeAppendf("half4 color = %s;", gp.inColor()->fName);
// Linearize
if (gp.linearizeColor()) {
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
- GrShaderVar("x", kFloat_GrSLType),
+ GrShaderVar("x", kHalf_GrSLType),
};
- vertBuilder->emitFunction(kFloat_GrSLType,
+ vertBuilder->emitFunction(kHalf_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
- vertBuilder->codeAppendf("color = float4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
+ vertBuilder->codeAppendf("color = half4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
@@ -110,7 +110,7 @@ public:
// For SkColor, do a red/blue swap and premul
if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) {
- vertBuilder->codeAppend("color = float4(color.a * color.bgr, color.a);");
+ vertBuilder->codeAppend("color = half4(color.a * color.bgr, color.a);");
}
// Do color-correction to destination gamut
@@ -161,19 +161,18 @@ public:
// Setup coverage as pass through
if (gp.hasVertexCoverage()) {
- fragBuilder->codeAppendf("float alpha = 1.0;");
+ fragBuilder->codeAppendf("half alpha = 1.0;");
varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
- fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = half4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
- fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
} else {
const char* fragCoverage;
fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType,
- kDefault_GrSLPrecision,
+ kHalf_GrSLType,
"Coverage",
&fragCoverage);
- fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, fragCoverage);
+ fragBuilder->codeAppendf("%s = half4(%s);", args.fOutputCoverage, fragCoverage);
}
}