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authorGravatar egdaniel <egdaniel@google.com>2015-11-20 14:01:22 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-20 14:01:22 -0800
commit0eafe79f42e3c675f3c504aed4a41abf511df2b7 (patch)
tree564912e8c811c3eb1bff5fd18131e9015b4a9fd6 /src/gpu/GrDefaultGeoProcFactory.cpp
parenta7006d45217d128a94fa53cb4b827cca79bc7049 (diff)
Create GrGLSLVaryingHandler class for program building
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.cpp')
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 7b9213315d..85339ea9b5 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -12,6 +12,7 @@
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLUtil.h"
/*
@@ -66,14 +67,15 @@ public:
GrGLSLGPBuilder* pb = args.fPB;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
// emit attributes
- vertBuilder->emitAttributes(gp);
+ varyingHandler->emitAttributes(gp);
// Setup pass through color
if (!gp.colorIgnored()) {
if (gp.hasVertexColor()) {
- pb->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
+ varyingHandler->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
}
@@ -91,6 +93,7 @@ public:
// emit transforms with explicit local coords
this->emitTransforms(pb,
vertBuilder,
+ varyingHandler,
gpArgs->fPositionVar,
gp.inLocalCoords()->fName,
gp.localMatrix(),
@@ -100,6 +103,7 @@ public:
// transforms have already been applied to vertex attributes on the cpu
this->emitTransforms(pb,
vertBuilder,
+ varyingHandler,
gp.inLocalCoords()->fName,
args.fTransformsIn,
args.fTransformsOut);
@@ -107,6 +111,7 @@ public:
// emit transforms with position
this->emitTransforms(pb,
vertBuilder,
+ varyingHandler,
gpArgs->fPositionVar,
gp.inPosition()->fName,
gp.localMatrix(),
@@ -118,7 +123,7 @@ public:
if (!gp.coverageWillBeIgnored()) {
if (gp.hasVertexCoverage()) {
fragBuilder->codeAppendf("float alpha = 1.0;");
- args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha");
+ varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);