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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-07-28 15:19:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-28 20:43:03 +0000
commit5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 (patch)
treedf906a3af0b954b130340589f24d128ce655bb01 /src/gpu/GrDefaultGeoProcFactory.cpp
parent0edfbb78244739cb6e695f240edb7f659a543160 (diff)
renamed SkSL types in preparation for killing precision modifiers
Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.cpp')
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index ec79053788..c94c47aeb3 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -86,7 +86,7 @@ public:
varyingHandler->addVarying("color", &varying);
// There are several optional steps to process the color. Start with the attribute:
- vertBuilder->codeAppendf("vec4 color = %s;", gp.inColor()->fName);
+ vertBuilder->codeAppendf("float4 color = %s;", gp.inColor()->fName);
// Linearize
if (gp.linearizeColor()) {
@@ -101,7 +101,7 @@ public:
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
- vertBuilder->codeAppendf("color = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
+ vertBuilder->codeAppendf("color = float4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
srgbFuncName.c_str(), gp.inColor()->fName,
@@ -110,7 +110,7 @@ public:
// For SkColor, do a red/blue swap and premul
if (gp.fFlags & kColorAttributeIsSkColor_GPFlag) {
- vertBuilder->codeAppend("color = vec4(color.a * color.bgr, color.a);");
+ vertBuilder->codeAppend("color = float4(color.a * color.bgr, color.a);");
}
// Do color-correction to destination gamut
@@ -163,9 +163,9 @@ public:
if (gp.hasVertexCoverage()) {
fragBuilder->codeAppendf("float alpha = 1.0;");
varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
- fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
- fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
const char* fragCoverage;
fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -173,7 +173,7 @@ public:
kDefault_GrSLPrecision,
"Coverage",
&fragCoverage);
- fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
+ fragBuilder->codeAppendf("%s = float4(%s);", args.fOutputCoverage, fragCoverage);
}
}