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path: root/src/effects/SkPerlinNoiseShader.cpp
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* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Make GrFragmentProcessor auto-compare coord xforms.Gravatar bsalomon2014-10-15
* Move willUseInputColor check to computeInvariantOutputGravatar egdaniel2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-08
* Revert "GrResourceCache2 manages scratch texture."Gravatar Brian Salomon2014-10-07
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-10-07
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 o...Gravatar robertphillips2014-09-30
* GrResourceCache2 manages scratch texture.Gravatar bsalomon2014-09-30
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Simplify flattening to just write enough to call the factory/public-construct...Gravatar reed2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-08
* Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*...Gravatar reed2014-07-07
* Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.Gravatar bsalomon2014-07-07
* Make perlin noise do CTM-correct scaling.Gravatar senorblanco2014-06-27
* Perlin noise cleanup.Gravatar senorblanco2014-06-16
* Fix tiled perlin noise.Gravatar senorblanco2014-06-12
* SkShader::asNewEffect RefactoringGravatar dandov2014-06-10
* Revert "Revert of setConfig -> setInfo (https://codereview.chromium.org/30868...Gravatar commit-bot@chromium.org2014-05-30
* Revert of setConfig -> setInfo (https://codereview.chromium.org/308683005/)Gravatar commit-bot@chromium.org2014-05-29
* setConfig -> setInfoGravatar commit-bot@chromium.org2014-05-29
* apply localmatrix in pre-order, to match other shadersGravatar reed@google.com2014-05-12
* add localmatrix parameter to shader's asNewEffectGravatar commit-bot@chromium.org2014-05-09
* Remove SkShader virtual method validContextGravatar commit-bot@chromium.org2014-05-05
* create struct to hold all the params passed around for shader::contextGravatar commit-bot@chromium.org2014-05-01
* Revert of Revert of Extract most of the mutable state of SkShader into a sepa...Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-23
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-17
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-16
* Perform perlin noise matrix computations once per frame, not per pixel.Gravatar senorblanco@chromium.org2014-04-04
* SkPerlinNoiseShader::CreateTubulenceNoise() is misspelledGravatar commit-bot@chromium.org2014-04-01
* Allow toString capability to be toggled independent of developer mode.Gravatar commit-bot@chromium.org2014-03-13
* Begin making SkPerlinNoiseShader const.Gravatar commit-bot@chromium.org2014-03-06