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authorGravatar bsalomon <bsalomon@google.com>2014-10-08 08:40:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-08 08:40:09 -0700
commitbcf0a52d4f4221b158e68a06ba0c4cc4db011060 (patch)
tree6ad69163908f2fa15a6f857b16c1df7c12216ed1 /src/effects/SkPerlinNoiseShader.cpp
parentb82b9d577e9d811d88de89594bbd6e697892616c (diff)
GrResourceCache2 manages scratch texture.
Diffstat (limited to 'src/effects/SkPerlinNoiseShader.cpp')
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp19
1 files changed, 4 insertions, 15 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 43197dedf2..861e829237 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -997,10 +997,10 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
SkPerlinNoiseShader::PaintingData* paintingData =
SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
- GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
- context, paintingData->getPermutationsBitmap(), NULL);
- GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
- context, paintingData->getNoiseBitmap(), NULL);
+ SkAutoTUnref<GrTexture> permutationsTexture(
+ GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL));
+ SkAutoTUnref<GrTexture> noiseTexture(
+ GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL));
SkMatrix m = context->getMatrix();
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
@@ -1016,17 +1016,6 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
SkDELETE(paintingData);
*fp = NULL;
}
-
- // Unlock immediately, this is not great, but we don't have a way of
- // knowing when else to unlock it currently. TODO: Remove this when
- // unref becomes the unlock replacement for all types of textures.
- if (permutationsTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
- }
- if (noiseTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
- }
-
return true;
}