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authorGravatar reed <reed@google.com>2014-08-21 07:59:51 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-21 07:59:51 -0700
commit9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 (patch)
tree59cc3af7f1a48aec372c05ca29a2fbef703bceb8 /src/effects/SkPerlinNoiseShader.cpp
parent5d74806b478a884bd763aee7e3e33cff1c506e50 (diff)
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
Diffstat (limited to 'src/effects/SkPerlinNoiseShader.cpp')
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index b9b09dd4ac..427b451dd0 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -287,9 +287,8 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
SkASSERT(numOctaves >= 0 && numOctaves < 256);
}
-SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
- : INHERITED(buffer)
-{
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer) : INHERITED(buffer) {
fType = (SkPerlinNoiseShader::Type) buffer.readInt();
fBaseFrequencyX = buffer.readScalar();
fBaseFrequencyY = buffer.readScalar();
@@ -302,18 +301,37 @@ SkPerlinNoiseShader::SkPerlinNoiseShader(SkReadBuffer& buffer)
(fNumOctaves >= 0) && (fNumOctaves <= 255) &&
(fStitchTiles != fTileSize.isEmpty()));
}
+#endif
SkPerlinNoiseShader::~SkPerlinNoiseShader() {
}
+SkFlattenable* SkPerlinNoiseShader::CreateProc(SkReadBuffer& buffer) {
+ Type type = (Type)buffer.readInt();
+ SkScalar freqX = buffer.readScalar();
+ SkScalar freqY = buffer.readScalar();
+ int octaves = buffer.readInt();
+ SkScalar seed = buffer.readScalar();
+ SkISize tileSize;
+ tileSize.fWidth = buffer.readInt();
+ tileSize.fHeight = buffer.readInt();
+
+ switch (type) {
+ case kFractalNoise_Type:
+ return SkPerlinNoiseShader::CreateFractalNoise(freqX, freqY, octaves, seed, &tileSize);
+ case kTurbulence_Type:
+ return SkPerlinNoiseShader::CreateTubulence(freqX, freqY, octaves, seed, &tileSize);
+ default:
+ return NULL;
+ }
+}
+
void SkPerlinNoiseShader::flatten(SkWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
buffer.writeInt((int) fType);
buffer.writeScalar(fBaseFrequencyX);
buffer.writeScalar(fBaseFrequencyY);
buffer.writeInt(fNumOctaves);
buffer.writeScalar(fSeed);
- buffer.writeBool(fStitchTiles);
buffer.writeInt(fTileSize.fWidth);
buffer.writeInt(fTileSize.fHeight);
}