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authorGravatar bsalomon <bsalomon@google.com>2014-07-21 08:03:14 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-21 08:03:14 -0700
commit63e99f7a03b2ac90ae7a00232674fd39c0bdcc68 (patch)
tree9fcb7021404fdae422202dfff1e4a4e12106fb8c /src/effects/SkPerlinNoiseShader.cpp
parent3f8540346df30f2b681bcffd42edac15d609aec4 (diff)
Allow GrGLEffects to produce variable length keys.
R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/385713005
Diffstat (limited to 'src/effects/SkPerlinNoiseShader.cpp')
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index e4811627b2..f0b9f67712 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -499,7 +499,7 @@ public:
virtual void emitCode(GrGLShaderBuilder*,
const GrDrawEffect&,
- EffectKey,
+ const GrEffectKey&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
@@ -507,7 +507,7 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+ static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b);
private:
@@ -647,7 +647,7 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const Gr
void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
- EffectKey key,
+ const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
@@ -900,10 +900,10 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
outputColor, outputColor, outputColor, outputColor);
}
-GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+void GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
- EffectKey key = turbulence.numOctaves();
+ uint32_t key = turbulence.numOctaves();
key = key << 3; // Make room for next 3 bits
@@ -923,7 +923,7 @@ GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, co
key |= 0x4; // Flip the 3rd bit if tile stitching is on
}
- return key;
+ b->add32(key);
}
void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {