diff options
author | robertphillips <robertphillips@google.com> | 2014-09-30 06:54:17 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-09-30 06:54:17 -0700 |
commit | dbe6074a06efc5fb6883bb5e4f251ed67c8c0ab4 (patch) | |
tree | 9da0008e6fe68fbe2010ad14f5e6c54c7fa5008b /src/effects/SkPerlinNoiseShader.cpp | |
parent | 3d398c876440deaab39bbf2a9b881c337e6dc8d4 (diff) |
Revert of GrResourceCache2 manages scratch texture. (patchset #14 id:260001 of https://codereview.chromium.org/608883003/)
Reason for revert:
Turning bots red:
Nanobench seems to be uniformly failing on Android
(http://108.170.220.21:10117/builders/Perf-Android-Venue8-PowerVR-x86-Release/builds/99/steps/RunNanobench/logs/stdio)
Ubuntu GTX660 32bit is failing in both Debug and Release on GM generation (it appears to be out of memory) (http://108.170.220.120:10117/builders/Test-Ubuntu12-ShuttleA-GTX660-x86-Debug/builds/2457/steps/GenerateGMs/logs/stdio)
Original issue's description:
> GrResourceCache2 manages scratch texture.
>
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3d398c876440deaab39bbf2a9b881c337e6dc8d4
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/611383003
Diffstat (limited to 'src/effects/SkPerlinNoiseShader.cpp')
-rw-r--r-- | src/effects/SkPerlinNoiseShader.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 2668728366..88e6caddb9 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -996,10 +996,10 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint& SkPerlinNoiseShader::PaintingData* paintingData = SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix)); - SkAutoTUnref<GrTexture> permutationsTexture( - GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL)); - SkAutoTUnref<GrTexture> noiseTexture( - GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL)); + GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( + context, paintingData->getPermutationsBitmap(), NULL); + GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( + context, paintingData->getNoiseBitmap(), NULL); SkMatrix m = context->getMatrix(); m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1); @@ -1015,6 +1015,17 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint& SkDELETE(paintingData); *fp = NULL; } + + // Unlock immediately, this is not great, but we don't have a way of + // knowing when else to unlock it currently. TODO: Remove this when + // unref becomes the unlock replacement for all types of textures. + if (permutationsTexture) { + GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); + } + if (noiseTexture) { + GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); + } + return true; } |