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path: root/src/core/SkDraw.cpp
Commit message (Expand)AuthorAge
* Move path leaf loop to drawerGravatar Herb Derby2018-07-31
* Move one leaf loop from GPU to glyph drawerGravatar Herb Derby2018-07-31
* const all the thingsGravatar Herb Derby2018-07-27
* Centralize bitmap glyph positioningGravatar Herb Derby2018-07-26
* remove SkThreadedBMPDevice and friendsGravatar Mike Klein2018-07-25
* SkUtils: remove some versions of UTF routines.Gravatar Hal Canary2018-07-25
* Clean up bitmap pathGravatar Herb Derby2018-07-24
* Replace isGammaCorrect with isLinearlyBlendedGravatar Brian Osman2018-07-03
* Stop using SkTSwap.Gravatar Ben Wagner2018-06-19
* Remove unused drawText codeGravatar Herb Derby2018-06-19
* remove SkTCastGravatar Mike Klein2018-06-18
* Work around signed-unsigned comparison warning.Gravatar Ben Wagner2018-06-15
* Revert "Revert "SkTypes: extract SkTo""Gravatar Hal Canary2018-06-14
* Revert "SkTypes: extract SkTo"Gravatar Hal Canary2018-06-13
* SkTypes: more into SkMacrosGravatar Hal Canary2018-06-12
* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Have draw(Text|PosText|PosTextH) use a single entry on the deviceGravatar Herb Derby2018-06-05
* drawPosText no longer obeys paint alignmentGravatar Herb Derby2018-05-21
* check for too-big rects, as we do for pathsGravatar Mike Reed2018-05-16
* Revert "Revert "reject large paths to avoid potential float overflows""Gravatar Mike Reed2018-05-11
* Revert "reject large paths to avoid potential float overflows"Gravatar Mike Reed2018-05-11
* reject large paths to avoid potential float overflowsGravatar Mike Reed2018-05-11
* Reland "Avoid drawing BW clipped color glyphs many times."Gravatar Ben Wagner2018-05-07
* Revert "Avoid drawing BW clipped color glyphs many times."Gravatar Greg Daniel2018-05-07
* Avoid drawing BW clipped color glyphs many times.Gravatar Ben Wagner2018-05-04
* Reland "Remove devKerning"Gravatar Herb Derby2018-05-02
* Revert "Remove devKerning"Gravatar Mike Klein2018-05-02
* Remove devKerningGravatar Herb Derby2018-05-01
* Reland "Reland "Reland "Exercise the threaded backend in test bots"""Gravatar Yuqian Li2018-04-27
* Experiment to track coverage in a layerGravatar Mike Reed2018-04-25
* Move strike cache Find*() to strike cacheGravatar Herb Derby2018-04-18
* SkBlitter is not thread safe; make one for each thread.Gravatar Yuqian Li2018-04-16
* Reland "Add private fIsBadForDAA bit to SkPath"Gravatar Yuqian Li2018-04-12
* Remove obsolete commentGravatar Yuqian Li2018-04-12
* Revert "Add private fIsBadForDAA bit to SkPath"Gravatar Yuqian Li2018-04-11
* Add private fIsBadForDAA bit to SkPathGravatar Yuqian Li2018-04-11
* detect non-finite ptsGravatar Mike Reed2018-03-15
* SkAutoGlyphCache change some sites to Find*.Gravatar Herb Derby2018-03-15
* Revert "Revert "add tiler for SkDraw""Gravatar Mike Reed2018-03-07
* Revert "add tiler for SkDraw"Gravatar Florin Malita2018-03-07
* add tiler for SkDrawGravatar Mike Reed2018-03-06
* keep points as floats until after clippingGravatar Mike Reed2018-02-27
* Set empty drawFn when init-once returns earlyGravatar Yuqian Li2018-02-25
* Enable DAA in the init-once phase of threaded backendsGravatar Yuqian Li2018-02-21
* Add init-once to threaded backendGravatar Yuqian Li2018-02-12
* Can't correctly call computeFastBounds on maskfilter w/ device geoGravatar Mike Reed2018-02-06
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hGravatar Mike Reed2018-01-23
* Clean up SkScalerContext descriptor creationGravatar Herb Derby2018-01-23