diff options
author | Yuqian Li <liyuqian@google.com> | 2018-04-11 17:09:12 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-04-16 18:53:10 +0000 |
commit | 94bb0722b238ac24e45863462d943b7b3d82cdb0 (patch) | |
tree | 2432ba485b91aa4a3f80f5e9385e5e7b398c78f1 /src/core/SkDraw.cpp | |
parent | 6b7b1dcc863ae8877f33532df05c921e12c67675 (diff) |
SkBlitter is not thread safe; make one for each thread.
Otherwise, GM fancy_gradients would be drawn incorrectly and TSAN
will issue alerts as SkARGB32_Shader_Blitter has its own memory
that may be written during blitting.
As we make one blitter for each thread, we also don't need to
send in a thread-alloc for blitCoverageDeltas
Bug: skia:
Change-Id: Ie4ee0886b88c797ab57c65674b0b7527501b164f
Reviewed-on: https://skia-review.googlesource.com/120641
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Diffstat (limited to 'src/core/SkDraw.cpp')
-rw-r--r-- | src/core/SkDraw.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp index 5c5247c4cc..f205080c25 100644 --- a/src/core/SkDraw.cpp +++ b/src/core/SkDraw.cpp @@ -953,15 +953,8 @@ void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawC SkBlitter* customBlitter, bool doFill, SkInitOnceData* iData) const { SkBlitter* blitter = nullptr; SkAutoBlitterChoose blitterStorage; - SkAutoBlitterChoose* blitterStoragePtr = &blitterStorage; - if (iData) { - // we're in the threaded init-once phase; the blitter has to be allocated in the thread - // allocator so it will remain valid later during the draw phase. - blitterStoragePtr = iData->fAlloc->make<SkAutoBlitterChoose>(); - } if (nullptr == customBlitter) { - blitterStoragePtr->choose(fDst, *fMatrix, paint, drawCoverage); - blitter = blitterStoragePtr->get(); + blitter = blitterStorage.choose(fDst, *fMatrix, paint, drawCoverage); } else { blitter = customBlitter; } @@ -1025,20 +1018,27 @@ void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawC // remaining work to draw phase. This is a simple example of how to add init-once to // existing drawXXX commands: simply send in SkInitOnceData, do as much init work as // possible, and finally wrap the remaining work into iData->fElement->fDrawFn. - iData->fElement->setDrawFn([proc, devPath, blitter](SkArenaAlloc* alloc, + SkASSERT(customBlitter == nullptr); + iData->fElement->setDrawFn([proc, devPath, paint, drawCoverage](SkArenaAlloc* alloc, const SkThreadedBMPDevice::DrawState& ds, const SkIRect& tileBounds) { SkThreadedBMPDevice::TileDraw tileDraw(ds, tileBounds); - proc(devPath, *tileDraw.fRC, blitter); + SkAutoBlitterChoose blitterStorage; + proc(devPath, *tileDraw.fRC, blitterStorage.choose(tileDraw.fDst, *tileDraw.fMatrix, + paint, drawCoverage)); }); } else { // We can use DAA to do scan conversion in the init-once phase. SkDAARecord* record = iData->fAlloc->make<SkDAARecord>(iData->fAlloc); SkNullBlitter nullBlitter; // We don't want to blit anything during the init phase SkScan::AntiFillPath(devPath, *fRC, &nullBlitter, record); - iData->fElement->setDrawFn([record, devPath, blitter](SkArenaAlloc* alloc, + SkASSERT(customBlitter == nullptr); + iData->fElement->setDrawFn([record, devPath, paint, drawCoverage](SkArenaAlloc* alloc, const SkThreadedBMPDevice::DrawState& ds, const SkIRect& tileBounds) { SkASSERT(record->fType != SkDAARecord::Type::kToBeComputed); SkThreadedBMPDevice::TileDraw tileDraw(ds, tileBounds); + SkAutoBlitterChoose blitterStorage; + SkBlitter* blitter = blitterStorage.choose(tileDraw.fDst, *tileDraw.fMatrix, + paint, drawCoverage); SkScan::AntiFillPath(devPath, *tileDraw.fRC, blitter, record); }); } |