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path: root/src/core/SkBitmapProcState.h
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* Fix clamp lowbits extraction when combined with non-clampGravatar Florin Malita2016-12-19
* Use unsigned arithmetic for SkBitmapProcStateAutoMapper biasGravatar Florin Malita2016-12-12
* Remove dest surface color mode from bitmap controllerGravatar Brian Osman2016-12-06
* Simplify SkBitmapProviderGravatar Florin Malita2016-11-10
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* respect srgb gamma when building mipsGravatar reed2016-06-10
* WIP: experimental bilerp pipeline.Gravatar herb2016-03-23
* Document BitmapStateAutoMapper.Gravatar herb2016-03-19
* fission bitmapprocstateGravatar reed2016-03-02
* Rename SkBitmapProcStateAutoMapper methodsGravatar fmalita2016-02-03
* Use SkBitmapProcStateAutoMapper for filter samplers alsoGravatar fmalita2016-02-03
* Remove SkBitmapProcStateAutoMapper's overflow checkGravatar fmalita2016-01-30
* Add sampler bias for the nofilter/translate specializationsGravatar fmalita2016-01-30
* Remove SK_SUPPORT_LEGACY_BITMAP_SAMPLER_BIASGravatar fmalita2016-01-07
* clean up dead x86 filter opts codeGravatar mtklein2016-01-05
* remove shadeSpan16 from shaderGravatar reed2016-01-05
* [Reland] Repeating SkBitmapProcState rounding biasGravatar fmalita2016-01-04
* Fix UB function problems for shaders and mask.Gravatar herb2015-12-18
* Revert of Repeating SkBitmapProcState rounding bias (patchset #6 id:100001 of...Gravatar fmalita2015-12-18
* Revert of Fix UB function problems for shaders and mask. (patchset #3 id:4000...Gravatar herb2015-12-18
* Repeating SkBitmapProcState rounding biasGravatar fmalita2015-12-18
* Fix UB function problems for shaders and mask.Gravatar herb2015-12-17
* SkBitmapProcState rounding biasGravatar fmalita2015-12-15
* move SkBitmapProvider to its own fileGravatar reed2015-09-15
* use SkBitmapProvider for shader-contextGravatar reed2015-09-15
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Move SkTemplates.h to private.Gravatar bungeman2015-08-19
* Move LightingShader to effectsGravatar robertphillips2015-07-29
* switch bitmapshader internals over to pixmapGravatar reed2015-06-04
* refactor bitmapshader to use a controllerGravatar reed2015-06-04
* remove dead code after HQ changeGravatar reed2015-01-20
* reorg filter quality cascadeGravatar reed2015-01-16
* separate out the scaline-choosing to simplify chooseProcsGravatar reed2015-01-14
* Add SSSE3 acceleration for S32_D16_filter_DXDYGravatar qiankun.miao2014-12-04
* Revert of Add SSSE3 acceleration for S32_D16_filter_DXDY (patchset #3 id:4000...Gravatar jam2014-12-03
* Add SSSE3 acceleration for S32_D16_filter_DXDYGravatar qiankun.miao2014-12-02
* Switch SkBitmapProcState's SkFractionalInt to 32.32.Gravatar mtklein2014-11-21
* Second attempt to land the integral image scaling change.Gravatar humper2014-08-28
* rename ScaledImageCache to ResourceCacheGravatar reed2014-08-28
* manual revert of bitmap scale change while I investigate failuresGravatar humper2014-08-28
* always scale to an integer; compensate for fractional image sizes by leaving ...Gravatar humper2014-08-27
* remove commented-out codeGravatar reed2014-08-26
* retool image cache to be generic cache, allowing the client to subclass "Rec"...Gravatar reed2014-08-26
* Refactor bitmap scaler to make it easier to migrate rest of chrome to use itGravatar humper2014-06-27
* Revert of Revert of Extract most of the mutable state of SkShader into a sepa...Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-23
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-23
* start to remove lockPixels from bitmapshaderGravatar reed@google.com2013-09-13
* remove fConvolutionProcs from State, and just use it locallyGravatar reed@google.com2013-09-05
* Implement highQualityFilter16 so GM doesn't crash when you give it resources.Gravatar mtklein@google.com2013-08-26