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SkBitmapProcState.h
Commit message (
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Author
Age
*
Fix clamp lowbits extraction when combined with non-clamp
Florin Malita
2016-12-19
*
Use unsigned arithmetic for SkBitmapProcStateAutoMapper bias
Florin Malita
2016-12-12
*
Remove dest surface color mode from bitmap controller
Brian Osman
2016-12-06
*
Simplify SkBitmapProvider
Florin Malita
2016-11-10
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
respect srgb gamma when building mips
reed
2016-06-10
*
WIP: experimental bilerp pipeline.
herb
2016-03-23
*
Document BitmapStateAutoMapper.
herb
2016-03-19
*
fission bitmapprocstate
reed
2016-03-02
*
Rename SkBitmapProcStateAutoMapper methods
fmalita
2016-02-03
*
Use SkBitmapProcStateAutoMapper for filter samplers also
fmalita
2016-02-03
*
Remove SkBitmapProcStateAutoMapper's overflow check
fmalita
2016-01-30
*
Add sampler bias for the nofilter/translate specializations
fmalita
2016-01-30
*
Remove SK_SUPPORT_LEGACY_BITMAP_SAMPLER_BIAS
fmalita
2016-01-07
*
clean up dead x86 filter opts code
mtklein
2016-01-05
*
remove shadeSpan16 from shader
reed
2016-01-05
*
[Reland] Repeating SkBitmapProcState rounding bias
fmalita
2016-01-04
*
Fix UB function problems for shaders and mask.
herb
2015-12-18
*
Revert of Repeating SkBitmapProcState rounding bias (patchset #6 id:100001 of...
fmalita
2015-12-18
*
Revert of Fix UB function problems for shaders and mask. (patchset #3 id:4000...
herb
2015-12-18
*
Repeating SkBitmapProcState rounding bias
fmalita
2015-12-18
*
Fix UB function problems for shaders and mask.
herb
2015-12-17
*
SkBitmapProcState rounding bias
fmalita
2015-12-15
*
move SkBitmapProvider to its own file
reed
2015-09-15
*
use SkBitmapProvider for shader-context
reed
2015-09-15
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Move SkTemplates.h to private.
bungeman
2015-08-19
*
Move LightingShader to effects
robertphillips
2015-07-29
*
switch bitmapshader internals over to pixmap
reed
2015-06-04
*
refactor bitmapshader to use a controller
reed
2015-06-04
*
remove dead code after HQ change
reed
2015-01-20
*
reorg filter quality cascade
reed
2015-01-16
*
separate out the scaline-choosing to simplify chooseProcs
reed
2015-01-14
*
Add SSSE3 acceleration for S32_D16_filter_DXDY
qiankun.miao
2014-12-04
*
Revert of Add SSSE3 acceleration for S32_D16_filter_DXDY (patchset #3 id:4000...
jam
2014-12-03
*
Add SSSE3 acceleration for S32_D16_filter_DXDY
qiankun.miao
2014-12-02
*
Switch SkBitmapProcState's SkFractionalInt to 32.32.
mtklein
2014-11-21
*
Second attempt to land the integral image scaling change.
humper
2014-08-28
*
rename ScaledImageCache to ResourceCache
reed
2014-08-28
*
manual revert of bitmap scale change while I investigate failures
humper
2014-08-28
*
always scale to an integer; compensate for fractional image sizes by leaving ...
humper
2014-08-27
*
remove commented-out code
reed
2014-08-26
*
retool image cache to be generic cache, allowing the client to subclass "Rec"...
reed
2014-08-26
*
Refactor bitmap scaler to make it easier to migrate rest of chrome to use it
humper
2014-06-27
*
Revert of Revert of Extract most of the mutable state of SkShader into a sepa...
commit-bot@chromium.org
2014-04-23
*
Revert of Extract most of the mutable state of SkShader into a separate Conte...
commit-bot@chromium.org
2014-04-23
*
Extract most of the mutable state of SkShader into a separate Context object.
commit-bot@chromium.org
2014-04-23
*
start to remove lockPixels from bitmapshader
reed@google.com
2013-09-13
*
remove fConvolutionProcs from State, and just use it locally
reed@google.com
2013-09-05
*
Implement highQualityFilter16 so GM doesn't crash when you give it resources.
mtklein@google.com
2013-08-26
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