diff options
author | Florin Malita <fmalita@chromium.org> | 2016-11-10 11:10:30 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-10 17:05:07 +0000 |
commit | e13a69baac9dc326510009fa7c0c5966aee9240c (patch) | |
tree | 2d50c5666d94ae35870a294e08238cce8e33d56f /src/core/SkBitmapProcState.h | |
parent | 152ad7e7fb518058ef1185249aab50dff09d6f5c (diff) |
Simplify SkBitmapProvider
We're no longer using SkBitmap sources for SkBitmapProvider, so we can
restrict it to SkImage only.
At this point we could also remove it, but I think it'll come in handy
when we add shader subset support.
BUG=skia:5806
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4655
Change-Id: I298da253cc8f7c1205b543521e62060a202a9f78
Reviewed-on: https://skia-review.googlesource.com/4655
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/core/SkBitmapProcState.h')
-rw-r--r-- | src/core/SkBitmapProcState.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h index 1818406f61..6b4317e1a0 100644 --- a/src/core/SkBitmapProcState.h +++ b/src/core/SkBitmapProcState.h @@ -30,8 +30,6 @@ class SkPaint; struct SkBitmapProcInfo { SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy, SkDestinationSurfaceColorMode); - SkBitmapProcInfo(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy, - SkDestinationSurfaceColorMode); ~SkBitmapProcInfo(); const SkBitmapProvider fProvider; @@ -61,9 +59,6 @@ struct SkBitmapProcState : public SkBitmapProcInfo { SkBitmapProcState(const SkBitmapProvider& prov, SkShader::TileMode tmx, SkShader::TileMode tmy, SkDestinationSurfaceColorMode colorMode) : SkBitmapProcInfo(prov, tmx, tmy, colorMode) {} - SkBitmapProcState(const SkBitmap& bitmap, SkShader::TileMode tmx, SkShader::TileMode tmy, - SkDestinationSurfaceColorMode colorMode) - : SkBitmapProcInfo(bitmap, tmx, tmy, colorMode) {} bool setup(const SkMatrix& inv, const SkPaint& paint) { return this->init(inv, paint) && this->chooseProcs(); |