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author | robertphillips <robertphillips@google.com> | 2015-07-29 12:28:04 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-07-29 12:28:04 -0700 |
commit | 5f865b9cf11ac16e41f10d78276d6b8cf68762de (patch) | |
tree | 582daf4ae76abb74e106783a804355920803be00 /src/core/SkBitmapProcState.h | |
parent | f20488b4f2139e6ca09fee7e39b731dd8ab467db (diff) |
Move LightingShader to effects
Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
Diffstat (limited to 'src/core/SkBitmapProcState.h')
-rw-r--r-- | src/core/SkBitmapProcState.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h index 31d114291c..af39004ef2 100644 --- a/src/core/SkBitmapProcState.h +++ b/src/core/SkBitmapProcState.h @@ -118,6 +118,7 @@ struct SkBitmapProcState { private: friend class SkBitmapProcShader; + friend class SkLightingShaderImpl; ShaderProc32 fShaderProc32; // chooseProcs ShaderProc16 fShaderProc16; // chooseProcs |