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authorGravatar reed <reed@google.com>2016-06-10 11:41:47 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-10 11:41:47 -0700
commit6644d9353f3f0c09914385fd762e073f98d54205 (patch)
tree617f3b1d2ca2b06cc34decfb44c4c975ba903ca5 /src/core/SkBitmapProcState.h
parent7049396b65660907af5292d899053280430d929a (diff)
respect srgb gamma when building mips
Proposed policy: - If the target is *legacy* (e.g. L32/PMColor) ignore gamma - If the target is S32/F16 respect gamma BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029373004 Review-Url: https://codereview.chromium.org/2029373004
Diffstat (limited to 'src/core/SkBitmapProcState.h')
-rw-r--r--src/core/SkBitmapProcState.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
index 40dc31a5e0..e2e4f96951 100644
--- a/src/core/SkBitmapProcState.h
+++ b/src/core/SkBitmapProcState.h
@@ -28,8 +28,10 @@ typedef SkFixed3232 SkFractionalInt;
class SkPaint;
struct SkBitmapProcInfo {
- SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy);
- SkBitmapProcInfo(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy);
+ SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy,
+ SkSourceGammaTreatment);
+ SkBitmapProcInfo(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy,
+ SkSourceGammaTreatment);
~SkBitmapProcInfo();
const SkBitmapProvider fProvider;
@@ -43,6 +45,7 @@ struct SkBitmapProcInfo {
SkShader::TileMode fTileModeY;
SkFilterQuality fFilterQuality;
SkMatrix::TypeMask fInvType;
+ SkSourceGammaTreatment fSrcGammaTreatment;
bool init(const SkMatrix& inverse, const SkPaint&);
@@ -55,10 +58,12 @@ private:
};
struct SkBitmapProcState : public SkBitmapProcInfo {
- SkBitmapProcState(const SkBitmapProvider& prov, SkShader::TileMode tmx, SkShader::TileMode tmy)
- : SkBitmapProcInfo(prov, tmx, tmy) {}
- SkBitmapProcState(const SkBitmap& bitmap, SkShader::TileMode tmx, SkShader::TileMode tmy)
- : SkBitmapProcInfo(bitmap, tmx, tmy) {}
+ SkBitmapProcState(const SkBitmapProvider& prov, SkShader::TileMode tmx, SkShader::TileMode tmy,
+ SkSourceGammaTreatment treatment)
+ : SkBitmapProcInfo(prov, tmx, tmy, treatment) {}
+ SkBitmapProcState(const SkBitmap& bitmap, SkShader::TileMode tmx, SkShader::TileMode tmy,
+ SkSourceGammaTreatment treatment)
+ : SkBitmapProcInfo(bitmap, tmx, tmy, treatment) {}
bool setup(const SkMatrix& inv, const SkPaint& paint) {
return this->init(inv, paint) && this->chooseProcs();