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Author
Age
*
abstract name of clipping ops, to transtion to a more restricted set
reed
2016-09-20
*
Support Float32 output from SkColorSpaceXform
msarett
2016-09-16
*
Revert of Support Float32 output from SkColorSpaceXform (patchset #7 id:14000...
msarett
2016-09-16
*
Support Float32 output from SkColorSpaceXform
msarett
2016-09-16
*
Make SkPngCodec decode progressively.
scroggo
2016-09-16
*
Fix color bug in SkRRectsGaussianEdgeShader
robertphillips
2016-09-15
*
Fix SampleApp compilation with skia_gpu=0
brianosman
2016-09-15
*
Switch default for SkGaussianBlurShader radius size.
jvanverth
2016-09-14
*
Use sk_sp text blob APIs
fmalita
2016-09-13
*
Add tests for gamma correction of gradient stops to gamma GM
brianosman
2016-09-13
*
Fixup SkRRectsGaussianEdgeShader's shaders
robertphillips
2016-09-12
*
Add shader-based GaussianEdgeShader for reveal case
robertphillips
2016-09-12
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Fix storage of gamut transform matrices in SkColorSpace
brianosman
2016-09-09
*
Added in Radial Shadows
vjiaoblack
2016-09-09
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGamma
msarett
2016-09-07
*
Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...
robertphillips
2016-09-07
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-07
*
New gamut GM, to test gamut conversion in various code-paths
brianosman
2016-09-07
*
reconfigure dont-clip-to-layer gm to not have transparent pixels in its final...
reed
2016-09-06
*
kNumWindows is only used in GPU builds
mtklein
2016-09-06
*
Improve usage of window rectangles
csmartdalton
2016-09-06
*
test dont-clip-layer
reed
2016-09-06
*
Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...
caryclark
2016-09-06
*
kNumWindows is only used in GPU builds
mtklein
2016-09-03
*
Improve usage of window rectangles
csmartdalton
2016-09-02
*
Add option to skip rects to drawImageLattice()
msarett
2016-09-02
*
record drawfilters
reed
2016-09-02
*
Replace a lot of 'static const' with 'constexpr' or 'const'.
mtklein
2016-09-01
*
Store mipmap levels in deferred texture image
cblume
2016-08-30
*
Improve the gamma GM significantly
brianosman
2016-08-30
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
drawBitmapRect() should not touch the CTM when mask filters are present
fmalita
2016-08-26
*
Reduce CPU overhead on drawRegion()
msarett
2016-08-26
*
Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.
bsalomon
2016-08-26
*
Add imagemasksubset GM
fmalita
2016-08-26
*
Move work from ctor to onOnceBeforeDraw in ShowMipLevel GMs
robertphillips
2016-08-26
*
avoid generating degenerate conic from arc
caryclark
2016-08-26
*
Ignore fill when stroke & filling convex line-only paths
robertphillips
2016-08-26
*
Add drawRegion() API to SkCanvas
msarett
2016-08-25
*
Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...
bsalomon
2016-08-25
*
Make bleed GM produce consistent bitmaps on all platforms
bsalomon
2016-08-25
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Add fat stroke test case to roundrects GM.
jvanverth
2016-08-25
*
tiny line breaks gl render
caryclark
2016-08-24
*
Add cap type variations to circular arcs GMs
bsalomon
2016-08-22
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