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* abstract name of clipping ops, to transtion to a more restricted setGravatar reed2016-09-20
* Support Float32 output from SkColorSpaceXformGravatar msarett2016-09-16
* Revert of Support Float32 output from SkColorSpaceXform (patchset #7 id:14000...Gravatar msarett2016-09-16
* Support Float32 output from SkColorSpaceXformGravatar msarett2016-09-16
* Make SkPngCodec decode progressively.Gravatar scroggo2016-09-16
* Fix color bug in SkRRectsGaussianEdgeShaderGravatar robertphillips2016-09-15
* Fix SampleApp compilation with skia_gpu=0Gravatar brianosman2016-09-15
* Switch default for SkGaussianBlurShader radius size.Gravatar jvanverth2016-09-14
* Use sk_sp text blob APIsGravatar fmalita2016-09-13
* Add tests for gamma correction of gradient stops to gamma GMGravatar brianosman2016-09-13
* Fixup SkRRectsGaussianEdgeShader's shadersGravatar robertphillips2016-09-12
* Add shader-based GaussianEdgeShader for reveal caseGravatar robertphillips2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Fix storage of gamut transform matrices in SkColorSpaceGravatar brianosman2016-09-09
* Added in Radial ShadowsGravatar vjiaoblack2016-09-09
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGammaGravatar msarett2016-09-07
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...Gravatar robertphillips2016-09-07
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
* New gamut GM, to test gamut conversion in various code-pathsGravatar brianosman2016-09-07
* reconfigure dont-clip-to-layer gm to not have transparent pixels in its final...Gravatar reed2016-09-06
* kNumWindows is only used in GPU buildsGravatar mtklein2016-09-06
* Improve usage of window rectanglesGravatar csmartdalton2016-09-06
* test dont-clip-layerGravatar reed2016-09-06
* Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...Gravatar caryclark2016-09-06
* kNumWindows is only used in GPU buildsGravatar mtklein2016-09-03
* Improve usage of window rectanglesGravatar csmartdalton2016-09-02
* Add option to skip rects to drawImageLattice()Gravatar msarett2016-09-02
* record drawfiltersGravatar reed2016-09-02
* Replace a lot of 'static const' with 'constexpr' or 'const'.Gravatar mtklein2016-09-01
* Store mipmap levels in deferred texture imageGravatar cblume2016-08-30
* Improve the gamma GM significantlyGravatar brianosman2016-08-30
* Some tests around surface creation and snapshotting with color spaceGravatar brianosman2016-08-30
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...Gravatar vjiaoblack2016-08-29
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* drawBitmapRect() should not touch the CTM when mask filters are presentGravatar fmalita2016-08-26
* Reduce CPU overhead on drawRegion()Gravatar msarett2016-08-26
* Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.Gravatar bsalomon2016-08-26
* Add imagemasksubset GMGravatar fmalita2016-08-26
* Move work from ctor to onOnceBeforeDraw in ShowMipLevel GMsGravatar robertphillips2016-08-26
* avoid generating degenerate conic from arcGravatar caryclark2016-08-26
* Ignore fill when stroke & filling convex line-only pathsGravatar robertphillips2016-08-26
* Add drawRegion() API to SkCanvasGravatar msarett2016-08-25
* Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...Gravatar bsalomon2016-08-25
* Make bleed GM produce consistent bitmaps on all platformsGravatar bsalomon2016-08-25
* Made shadows blurry (thru implementing variance mapping)Gravatar vjiaoblack2016-08-25
* Add fat stroke test case to roundrects GM.Gravatar jvanverth2016-08-25
* tiny line breaks gl renderGravatar caryclark2016-08-24
* Add cap type variations to circular arcs GMsGravatar bsalomon2016-08-22