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authorGravatar bsalomon <bsalomon@google.com>2016-09-12 09:30:36 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-12 09:30:36 -0700
commit1a1aa9303484106a955e5549bf8ae24950f54e7a (patch)
tree512123db32ff1045b74f8ac2ef95d60bc4573a62 /gm
parenta316395e66095aa1bf495525e34c991688467a45 (diff)
Remove unneeded GrGLSLTransformedCoordsArray type
Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004 Review-Url: https://codereview.chromium.org/2324663004
Diffstat (limited to 'gm')
-rw-r--r--gm/dcshader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
index 25d114fd14..e53f5ae8a3 100644
--- a/gm/dcshader.cpp
+++ b/gm/dcshader.cpp
@@ -65,8 +65,8 @@ public:
class DCGLFP : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("vec2 c = %s;",
- fragBuilder->ensureFSCoords2D(args.fCoords, 0).c_str());
+ SkString coords2d = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
+ fragBuilder->codeAppendf("vec2 c = %s;", coords2d.c_str());
fragBuilder->codeAppend("vec2 r = mod(c, vec2(20.0));");
fragBuilder->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
"0.5*cos((c.x + c.y) / 15.0) + 0.5,"