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authorGravatar vjiaoblack <vjiaoblack@google.com>2016-08-29 10:22:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-29 10:22:09 -0700
commita8eabc4a2a5559a1410fdbb348f967cd1554b325 (patch)
tree03d8a80ef4b2e62eaacbfee605b3ffc3162fa5c7 /gm
parent84839f6fb3d0de9088be3d53e81df195331ed1c9 (diff)
Moved ambient lights out of SkLight's light array
Diffstat (limited to 'gm')
-rw-r--r--gm/lightingshader.cpp2
-rw-r--r--gm/lightingshader2.cpp6
-rw-r--r--gm/lightingshaderbevel.cpp2
-rw-r--r--gm/shadowmaps.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 4a79ebea1d..137fd64a26 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -52,7 +52,7 @@ public:
SkVector3::Make(SK_ScalarRoot2Over2,
0.0f,
SK_ScalarRoot2Over2)));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLights = builder.finish();
}
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
index 5afe2558b9..886c647ff7 100644
--- a/gm/lightingshader2.cpp
+++ b/gm/lightingshader2.cpp
@@ -47,12 +47,12 @@ protected:
SkLights::Builder builder;
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
kLightFromUpperRight));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLights = builder.finish();
// No directional lights
SkLights::Builder builderNoDir;
- builderNoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builderNoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLightsNoDir = builderNoDir.finish();
// Two directional lights
@@ -61,7 +61,7 @@ protected:
kLightFromUpperRight));
builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 1.0f),
kLightFromUpperLeft));
- builderTwoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builderTwoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLightsTwoDir = builderTwoDir.finish();
fRect = SkRect::MakeIWH(kTexSize, kTexSize);
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
index 9107cc6c94..4e95c8ecc2 100644
--- a/gm/lightingshaderbevel.cpp
+++ b/gm/lightingshaderbevel.cpp
@@ -38,7 +38,7 @@ protected:
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
kLightFromUpperRight));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
fLights = builder.finish();
// fRect is assumed to be square throughout this file
diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp
index 6c9738b247..d8682ce44f 100644
--- a/gm/shadowmaps.cpp
+++ b/gm/shadowmaps.cpp
@@ -74,7 +74,7 @@ public:
SkVector3::Make(0.2f, 0.1f, 1.0f)));
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
SkVector3::Make(0.1f, 0.2f, 1.0f)));
- builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.4f, 0.4f, 0.4f));
fLights = builder.finish();
fShadowParams.fShadowRadius = 4.0f;