diff options
author | csmartdalton <csmartdalton@google.com> | 2016-09-06 10:01:06 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-09-06 10:01:07 -0700 |
commit | bf4a8f90c87dddf6290aa774536715e55e6a12f5 (patch) | |
tree | 2a849caf546c5cee53d4ae440b7e981306b5160d /gm | |
parent | 3c3e0d7bad86b805b08a81ab09d6f7ed25f47899 (diff) |
Improve usage of window rectangles
* Skips non-AA diff rect elements and replaces them with window
rectangles.
* Places window rectangles in the interiors of antialiased diff rects.
* Arranges two overlapping window rectangles in a plus shape inside of
diff rounded rects.
* Enables window rectangles when clearing and generating clip masks.
GTX 960 perf result (with vs. without window rectangles):
glinst4 msaa16 gpu
keymobi_pinterest.skp 0.48 -> 0.17 [ 35%] 2.77 -> 1.49 [ 54%] 0.22 -> 0.16 [ 70%]
keymobi_digg_com.skp 0.42 -> 0.23 [ 55%] 2.34 -> 1.08 [ 46%] 0.25 -> 0.21 [ 83%]
desk_jsfiddlebigcar.skp 0.28 -> 0.16 [ 59%] 1.70 -> 0.96 [ 57%] 0.19 -> 0.14 [ 70%]
top25desk_wordpress.skp 0.45 -> 0.18 [ 40%] 2.78 -> 1.53 [ 55%] 0.21 -> 0.19 [ 94%]
top25desk_weather_com.skp 2.01 -> 1.93 [ 96%] 23.5 -> 2.54 [ 11%] 1.90 -> 1.68 [ 88%]
keymobi_blogger.skp 0.57 -> 0.37 [ 65%] 2.87 -> 1.54 [ 54%] 0.43 -> 0.33 [ 77%]
keymobi_linkedin.skp 0.32 -> 0.17 [ 51%] 1.93 -> 1.04 [ 54%] 0.17 -> 0.15 [ 91%]
keymobi_bing_com_search_... 0.29 -> 0.25 [ 83%] 1.85 -> 1.23 [ 66%] 0.50 -> 0.24 [ 48%]
keymobi_theverge_com_201... 1.00 -> 0.67 [ 68%] 9.46 -> 3.84 [ 41%] 0.72 -> 0.65 [ 90%]
keymobi_sfgate_com_.skp 1.56 -> 1.13 [ 72%] 4.49 -> 2.86 [ 64%] 1.54 -> 1.11 [ 72%]
...
GEOMEAN (All 79 blink skps) 1.04 -> 0.90 [ 86%] 4.22 -> 2.81 [ 67%] 0.95 -> 0.89 [ 94%]
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005
Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b
Review-Url: https://codereview.chromium.org/2289363005
Diffstat (limited to 'gm')
-rw-r--r-- | gm/windowrectangles.cpp | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/gm/windowrectangles.cpp b/gm/windowrectangles.cpp new file mode 100644 index 0000000000..b4ce7c23fb --- /dev/null +++ b/gm/windowrectangles.cpp @@ -0,0 +1,300 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "gm.h" +#include "SkClipStack.h" +#include "SkRRect.h" + +#if SK_SUPPORT_GPU +# include "GrAppliedClip.h" +# include "GrDrawContext.h" +# include "GrDrawContextPriv.h" +# include "GrFixedClip.h" +# include "GrReducedClip.h" +# include "GrRenderTargetPriv.h" +# include "GrResourceProvider.h" +# include "effects/GrTextureDomain.h" +#endif + +constexpr static SkIRect kDeviceRect = {0, 0, 600, 600}; +constexpr static SkIRect kLayerRect = {25, 25, 575, 575}; +constexpr static SkIRect kCoverRect = {50, 50, 550, 550}; +constexpr static int kNumWindows = 8; + +namespace skiagm { + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +class WindowRectanglesBaseGM : public GM { +protected: + virtual void onCoverClipStack(const SkClipStack&, SkCanvas*) = 0; + +private: + SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); } + void onDraw(SkCanvas*) final; +}; + +void WindowRectanglesBaseGM::onDraw(SkCanvas* canvas) { + sk_tool_utils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25); + canvas->saveLayer(SkRect::Make(kLayerRect), nullptr); + + SkClipStack stack; + stack.clipDevRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkRegion::kDifference_Op, false); + stack.clipDevRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkRegion::kDifference_Op, true); + stack.clipDevRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45), + SkRegion::kDifference_Op, true); + + SkRRect nine; + nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20); + stack.clipDevRRect(nine, SkRegion::kDifference_Op, true); + + SkRRect complx; + SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}}; + complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii); + stack.clipDevRRect(complx, SkRegion::kDifference_Op, false); + + this->onCoverClipStack(stack, canvas); + + canvas->restore(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +/** + * Draws a clip that will exercise window rectangles if they are supported. + */ +class WindowRectanglesGM : public WindowRectanglesBaseGM { +private: + SkString onShortName() final { return SkString("windowrectangles"); } + void onCoverClipStack(const SkClipStack&, SkCanvas*) final; +}; + +/** + * This is a simple helper class for resetting a canvas's clip to our test’s SkClipStack. + */ +class ReplayClipStackVisitor final : public SkCanvasClipVisitor { +public: + typedef SkRegion::Op Op; + ReplayClipStackVisitor(SkCanvas* canvas) : fCanvas(canvas) {} + void clipRect(const SkRect& r, Op op, bool aa) override { fCanvas->clipRect(r, op, aa); } + void clipRRect(const SkRRect& rr, Op op, bool aa) override { fCanvas->clipRRect(rr, op, aa); } + void clipPath(const SkPath&, Op, bool) override { SkFAIL("Not implemented"); } +private: + SkCanvas* const fCanvas; +}; + +void WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { + SkPaint paint; + paint.setColor(0xff00aa80); + + // Set up the canvas's clip to match our SkClipStack. + ReplayClipStackVisitor visitor(canvas); + SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart); + for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) { + element->replay(&visitor); + } + + canvas->drawRect(SkRect::Make(kCoverRect), paint); +} + +DEF_GM( return new WindowRectanglesGM(); ) + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +#if SK_SUPPORT_GPU + +/** + * Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of + * this test is to verify that window rectangles are being used during clip mask generation, and to + * visualize where the window rectangles are placed. + * + * We use window rectangles when generating the clip mask because there is no need to invest time + * defining those regions where window rectangles will be in effect during the actual draw anyway. + * + * This test works by filling the entire clip mask with a small checkerboard pattern before drawing + * it, and then covering the mask with a solid color once it has been generated. The regions inside + * window rectangles or outside the scissor should still have the initial checkerboard intact. + */ +class WindowRectanglesMaskGM : public WindowRectanglesBaseGM { +private: + constexpr static int kMaskCheckerSize = 5; + SkString onShortName() final { return SkString("windowrectangles_mask"); } + void onCoverClipStack(const SkClipStack&, SkCanvas*) final; + void visualizeAlphaMask(GrContext*, GrDrawContext*, const GrReducedClip&, const GrPaint&); + void visualizeStencilMask(GrContext*, GrDrawContext*, const GrReducedClip&, const GrPaint&); + void stencilCheckerboard(GrDrawContext*, bool flip); + void fail(SkCanvas*); +}; + +/** + * Base class for GrClips that visualize a clip mask. + */ +class MaskOnlyClipBase : public GrClip { +private: + bool quickContains(const SkRect&) const final { return false; } + bool isRRect(const SkRect& rtBounds, SkRRect* rr, bool* aa) const final { return false; } + void getConservativeBounds(int width, int height, SkIRect* rect, bool* iior) const final { + rect->set(0, 0, width, height); + if (iior) { + *iior = false; + } + } +}; + +/** + * This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask. + */ +class AlphaOnlyClip final : public MaskOnlyClipBase { +public: + AlphaOnlyClip(GrTexture* mask, int x, int y) { + int w = mask->width(), h = mask->height(); + SkMatrix mat = SkMatrix::MakeScale(1.f / SkIntToScalar(w), 1.f / SkIntToScalar(h)); + mat.preTranslate(SkIntToScalar(-x), SkIntToScalar(-y)); + fFP = GrTextureDomainEffect::Make( + mask, nullptr, mat, + GrTextureDomain::MakeTexelDomain(mask, SkIRect::MakeWH(w, h)), + GrTextureDomain::kDecal_Mode, GrTextureParams::kNone_FilterMode, + kDevice_GrCoordSet); + + } +private: + bool apply(GrContext*, GrDrawContext*, bool, bool, GrAppliedClip* out) const override { + out->addCoverageFP(fFP); + return true; + } + sk_sp<GrFragmentProcessor> fFP; +}; + +/** + * This class clips a cover by the stencil clip bit. We use it to visualize the stencil mask. + */ +class StencilOnlyClip final : public MaskOnlyClipBase { +private: + bool apply(GrContext*, GrDrawContext*, bool, bool, GrAppliedClip* out) const override { + out->addStencilClip(); + return true; + } +}; + +void WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { + GrContext* ctx = canvas->getGrContext(); + GrDrawContext* dc = canvas->internal_private_accessTopLayerDrawContext(); + + if (!ctx || !dc || + dc->accessRenderTarget()->renderTargetPriv().maxWindowRectangles() < kNumWindows) { + this->fail(canvas); + return; + } + + const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), kNumWindows); + + GrPaint paint; + paint.setAntiAlias(true); + if (!dc->isStencilBufferMultisampled()) { + paint.setColor4f(GrColor4f(0, 0.25f, 1, 1)); + this->visualizeAlphaMask(ctx, dc, reducedClip, paint); + } else { + paint.setColor4f(GrColor4f(1, 0.25f, 0.25f, 1)); + this->visualizeStencilMask(ctx, dc, reducedClip, paint); + } +} + +void WindowRectanglesMaskGM::visualizeAlphaMask(GrContext* ctx, GrDrawContext* dc, + const GrReducedClip& reducedClip, + const GrPaint& paint) { + sk_sp<GrDrawContext> maskDC( + ctx->makeDrawContextWithFallback(SkBackingFit::kExact, kLayerRect.width(), + kLayerRect.height(), kAlpha_8_GrPixelConfig, nullptr)); + if (!maskDC || + !ctx->resourceProvider()->attachStencilAttachment(maskDC->accessRenderTarget())) { + return; + } + + // Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by + // the clip mask generation. + this->stencilCheckerboard(maskDC.get(), true); + maskDC->clear(nullptr, GrColorPackA4(0xff), true); + maskDC->drawContextPriv().drawAndStencilRect(StencilOnlyClip(), &GrUserStencilSettings::kUnused, + SkRegion::kDifference_Op, false, false, + SkMatrix::I(), + SkRect::MakeIWH(maskDC->width(), maskDC->height())); + reducedClip.drawAlphaClipMask(maskDC.get()); + sk_sp<GrTexture> mask(maskDC->asTexture()); + + int x = kCoverRect.x() - kLayerRect.x(), + y = kCoverRect.y() - kLayerRect.y(); + + // Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions + // inside window rectangles or outside the scissor should still have the initial checkerboard + // intact. (This verifies we didn't spend any time modifying those pixels in the mask.) + AlphaOnlyClip clip(mask.get(), x, y); + dc->drawRect(clip, paint, SkMatrix::I(), + SkRect::Make(SkIRect::MakeXYWH(x, y, mask->width(), mask->height()))); +} + +void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrDrawContext* dc, + const GrReducedClip& reducedClip, + const GrPaint& paint) { + if (!ctx->resourceProvider()->attachStencilAttachment(dc->accessRenderTarget())) { + return; + } + + // Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched + // by the clip mask generation. + this->stencilCheckerboard(dc, false); + reducedClip.drawStencilClipMask(ctx, dc, {kLayerRect.x(), kLayerRect.y()}); + + // Now visualize the stencil mask by covering the entire render target. The regions inside + // window rectangless or outside the scissor should still have the initial checkerboard intact. + // (This verifies we didn't spend any time modifying those pixels in the mask.) + dc->drawPaint(StencilOnlyClip(), paint, SkMatrix::I()); +} + +void WindowRectanglesMaskGM::stencilCheckerboard(GrDrawContext* dc, bool flip) { + constexpr static GrUserStencilSettings kSetClip( + GrUserStencilSettings::StaticInit< + 0, + GrUserStencilTest::kAlways, + 0, + GrUserStencilOp::kSetClipBit, + GrUserStencilOp::kKeep, + 0>() + ); + + dc->drawContextPriv().clearStencilClip(GrFixedClip::Disabled(), false); + + for (int y = 0; y < kLayerRect.height(); y += kMaskCheckerSize) { + for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize; + x < kLayerRect.width(); x += 2 * kMaskCheckerSize) { + SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize); + dc->drawContextPriv().stencilRect(GrNoClip(), &kSetClip, false, SkMatrix::I(), + SkRect::Make(checker)); + } + } +} + +void WindowRectanglesMaskGM::fail(SkCanvas* canvas) { + SkPaint paint; + paint.setAntiAlias(true); + paint.setTextAlign(SkPaint::kCenter_Align); + paint.setTextSize(20); + sk_tool_utils::set_portable_typeface(&paint); + + SkString errorMsg; + errorMsg.printf("Requires GPU with %i window rectangles", kNumWindows); + + canvas->clipRect(SkRect::Make(kCoverRect)); + canvas->clear(SK_ColorWHITE); + canvas->drawText(errorMsg.c_str(), errorMsg.size(), SkIntToScalar(kCoverRect.centerX()), + SkIntToScalar(kCoverRect.centerY() - 10), paint); +} + +DEF_GM( return new WindowRectanglesMaskGM(); ) + +#endif + +} |