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authorGravatar csmartdalton <csmartdalton@google.com>2016-09-06 10:01:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-06 10:01:07 -0700
commitbf4a8f90c87dddf6290aa774536715e55e6a12f5 (patch)
tree2a849caf546c5cee53d4ae440b7e981306b5160d /gm
parent3c3e0d7bad86b805b08a81ab09d6f7ed25f47899 (diff)
Improve usage of window rectangles
* Skips non-AA diff rect elements and replaces them with window rectangles. * Places window rectangles in the interiors of antialiased diff rects. * Arranges two overlapping window rectangles in a plus shape inside of diff rounded rects. * Enables window rectangles when clearing and generating clip masks. GTX 960 perf result (with vs. without window rectangles): glinst4 msaa16 gpu keymobi_pinterest.skp 0.48 -> 0.17 [ 35%] 2.77 -> 1.49 [ 54%] 0.22 -> 0.16 [ 70%] keymobi_digg_com.skp 0.42 -> 0.23 [ 55%] 2.34 -> 1.08 [ 46%] 0.25 -> 0.21 [ 83%] desk_jsfiddlebigcar.skp 0.28 -> 0.16 [ 59%] 1.70 -> 0.96 [ 57%] 0.19 -> 0.14 [ 70%] top25desk_wordpress.skp 0.45 -> 0.18 [ 40%] 2.78 -> 1.53 [ 55%] 0.21 -> 0.19 [ 94%] top25desk_weather_com.skp 2.01 -> 1.93 [ 96%] 23.5 -> 2.54 [ 11%] 1.90 -> 1.68 [ 88%] keymobi_blogger.skp 0.57 -> 0.37 [ 65%] 2.87 -> 1.54 [ 54%] 0.43 -> 0.33 [ 77%] keymobi_linkedin.skp 0.32 -> 0.17 [ 51%] 1.93 -> 1.04 [ 54%] 0.17 -> 0.15 [ 91%] keymobi_bing_com_search_... 0.29 -> 0.25 [ 83%] 1.85 -> 1.23 [ 66%] 0.50 -> 0.24 [ 48%] keymobi_theverge_com_201... 1.00 -> 0.67 [ 68%] 9.46 -> 3.84 [ 41%] 0.72 -> 0.65 [ 90%] keymobi_sfgate_com_.skp 1.56 -> 1.13 [ 72%] 4.49 -> 2.86 [ 64%] 1.54 -> 1.11 [ 72%] ... GEOMEAN (All 79 blink skps) 1.04 -> 0.90 [ 86%] 4.22 -> 2.81 [ 67%] 0.95 -> 0.89 [ 94%] BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289363005 Committed: https://skia.googlesource.com/skia/+/db42be9a326c747ff92ed1da8c3536c5b3e8e22b Review-Url: https://codereview.chromium.org/2289363005
Diffstat (limited to 'gm')
-rw-r--r--gm/windowrectangles.cpp300
1 files changed, 300 insertions, 0 deletions
diff --git a/gm/windowrectangles.cpp b/gm/windowrectangles.cpp
new file mode 100644
index 0000000000..b4ce7c23fb
--- /dev/null
+++ b/gm/windowrectangles.cpp
@@ -0,0 +1,300 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkClipStack.h"
+#include "SkRRect.h"
+
+#if SK_SUPPORT_GPU
+# include "GrAppliedClip.h"
+# include "GrDrawContext.h"
+# include "GrDrawContextPriv.h"
+# include "GrFixedClip.h"
+# include "GrReducedClip.h"
+# include "GrRenderTargetPriv.h"
+# include "GrResourceProvider.h"
+# include "effects/GrTextureDomain.h"
+#endif
+
+constexpr static SkIRect kDeviceRect = {0, 0, 600, 600};
+constexpr static SkIRect kLayerRect = {25, 25, 575, 575};
+constexpr static SkIRect kCoverRect = {50, 50, 550, 550};
+constexpr static int kNumWindows = 8;
+
+namespace skiagm {
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+class WindowRectanglesBaseGM : public GM {
+protected:
+ virtual void onCoverClipStack(const SkClipStack&, SkCanvas*) = 0;
+
+private:
+ SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); }
+ void onDraw(SkCanvas*) final;
+};
+
+void WindowRectanglesBaseGM::onDraw(SkCanvas* canvas) {
+ sk_tool_utils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25);
+ canvas->saveLayer(SkRect::Make(kLayerRect), nullptr);
+
+ SkClipStack stack;
+ stack.clipDevRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkRegion::kDifference_Op, false);
+ stack.clipDevRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkRegion::kDifference_Op, true);
+ stack.clipDevRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45),
+ SkRegion::kDifference_Op, true);
+
+ SkRRect nine;
+ nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20);
+ stack.clipDevRRect(nine, SkRegion::kDifference_Op, true);
+
+ SkRRect complx;
+ SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}};
+ complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii);
+ stack.clipDevRRect(complx, SkRegion::kDifference_Op, false);
+
+ this->onCoverClipStack(stack, canvas);
+
+ canvas->restore();
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Draws a clip that will exercise window rectangles if they are supported.
+ */
+class WindowRectanglesGM : public WindowRectanglesBaseGM {
+private:
+ SkString onShortName() final { return SkString("windowrectangles"); }
+ void onCoverClipStack(const SkClipStack&, SkCanvas*) final;
+};
+
+/**
+ * This is a simple helper class for resetting a canvas's clip to our test’s SkClipStack.
+ */
+class ReplayClipStackVisitor final : public SkCanvasClipVisitor {
+public:
+ typedef SkRegion::Op Op;
+ ReplayClipStackVisitor(SkCanvas* canvas) : fCanvas(canvas) {}
+ void clipRect(const SkRect& r, Op op, bool aa) override { fCanvas->clipRect(r, op, aa); }
+ void clipRRect(const SkRRect& rr, Op op, bool aa) override { fCanvas->clipRRect(rr, op, aa); }
+ void clipPath(const SkPath&, Op, bool) override { SkFAIL("Not implemented"); }
+private:
+ SkCanvas* const fCanvas;
+};
+
+void WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setColor(0xff00aa80);
+
+ // Set up the canvas's clip to match our SkClipStack.
+ ReplayClipStackVisitor visitor(canvas);
+ SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart);
+ for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) {
+ element->replay(&visitor);
+ }
+
+ canvas->drawRect(SkRect::Make(kCoverRect), paint);
+}
+
+DEF_GM( return new WindowRectanglesGM(); )
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+/**
+ * Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of
+ * this test is to verify that window rectangles are being used during clip mask generation, and to
+ * visualize where the window rectangles are placed.
+ *
+ * We use window rectangles when generating the clip mask because there is no need to invest time
+ * defining those regions where window rectangles will be in effect during the actual draw anyway.
+ *
+ * This test works by filling the entire clip mask with a small checkerboard pattern before drawing
+ * it, and then covering the mask with a solid color once it has been generated. The regions inside
+ * window rectangles or outside the scissor should still have the initial checkerboard intact.
+ */
+class WindowRectanglesMaskGM : public WindowRectanglesBaseGM {
+private:
+ constexpr static int kMaskCheckerSize = 5;
+ SkString onShortName() final { return SkString("windowrectangles_mask"); }
+ void onCoverClipStack(const SkClipStack&, SkCanvas*) final;
+ void visualizeAlphaMask(GrContext*, GrDrawContext*, const GrReducedClip&, const GrPaint&);
+ void visualizeStencilMask(GrContext*, GrDrawContext*, const GrReducedClip&, const GrPaint&);
+ void stencilCheckerboard(GrDrawContext*, bool flip);
+ void fail(SkCanvas*);
+};
+
+/**
+ * Base class for GrClips that visualize a clip mask.
+ */
+class MaskOnlyClipBase : public GrClip {
+private:
+ bool quickContains(const SkRect&) const final { return false; }
+ bool isRRect(const SkRect& rtBounds, SkRRect* rr, bool* aa) const final { return false; }
+ void getConservativeBounds(int width, int height, SkIRect* rect, bool* iior) const final {
+ rect->set(0, 0, width, height);
+ if (iior) {
+ *iior = false;
+ }
+ }
+};
+
+/**
+ * This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask.
+ */
+class AlphaOnlyClip final : public MaskOnlyClipBase {
+public:
+ AlphaOnlyClip(GrTexture* mask, int x, int y) {
+ int w = mask->width(), h = mask->height();
+ SkMatrix mat = SkMatrix::MakeScale(1.f / SkIntToScalar(w), 1.f / SkIntToScalar(h));
+ mat.preTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
+ fFP = GrTextureDomainEffect::Make(
+ mask, nullptr, mat,
+ GrTextureDomain::MakeTexelDomain(mask, SkIRect::MakeWH(w, h)),
+ GrTextureDomain::kDecal_Mode, GrTextureParams::kNone_FilterMode,
+ kDevice_GrCoordSet);
+
+ }
+private:
+ bool apply(GrContext*, GrDrawContext*, bool, bool, GrAppliedClip* out) const override {
+ out->addCoverageFP(fFP);
+ return true;
+ }
+ sk_sp<GrFragmentProcessor> fFP;
+};
+
+/**
+ * This class clips a cover by the stencil clip bit. We use it to visualize the stencil mask.
+ */
+class StencilOnlyClip final : public MaskOnlyClipBase {
+private:
+ bool apply(GrContext*, GrDrawContext*, bool, bool, GrAppliedClip* out) const override {
+ out->addStencilClip();
+ return true;
+ }
+};
+
+void WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) {
+ GrContext* ctx = canvas->getGrContext();
+ GrDrawContext* dc = canvas->internal_private_accessTopLayerDrawContext();
+
+ if (!ctx || !dc ||
+ dc->accessRenderTarget()->renderTargetPriv().maxWindowRectangles() < kNumWindows) {
+ this->fail(canvas);
+ return;
+ }
+
+ const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), kNumWindows);
+
+ GrPaint paint;
+ paint.setAntiAlias(true);
+ if (!dc->isStencilBufferMultisampled()) {
+ paint.setColor4f(GrColor4f(0, 0.25f, 1, 1));
+ this->visualizeAlphaMask(ctx, dc, reducedClip, paint);
+ } else {
+ paint.setColor4f(GrColor4f(1, 0.25f, 0.25f, 1));
+ this->visualizeStencilMask(ctx, dc, reducedClip, paint);
+ }
+}
+
+void WindowRectanglesMaskGM::visualizeAlphaMask(GrContext* ctx, GrDrawContext* dc,
+ const GrReducedClip& reducedClip,
+ const GrPaint& paint) {
+ sk_sp<GrDrawContext> maskDC(
+ ctx->makeDrawContextWithFallback(SkBackingFit::kExact, kLayerRect.width(),
+ kLayerRect.height(), kAlpha_8_GrPixelConfig, nullptr));
+ if (!maskDC ||
+ !ctx->resourceProvider()->attachStencilAttachment(maskDC->accessRenderTarget())) {
+ return;
+ }
+
+ // Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by
+ // the clip mask generation.
+ this->stencilCheckerboard(maskDC.get(), true);
+ maskDC->clear(nullptr, GrColorPackA4(0xff), true);
+ maskDC->drawContextPriv().drawAndStencilRect(StencilOnlyClip(), &GrUserStencilSettings::kUnused,
+ SkRegion::kDifference_Op, false, false,
+ SkMatrix::I(),
+ SkRect::MakeIWH(maskDC->width(), maskDC->height()));
+ reducedClip.drawAlphaClipMask(maskDC.get());
+ sk_sp<GrTexture> mask(maskDC->asTexture());
+
+ int x = kCoverRect.x() - kLayerRect.x(),
+ y = kCoverRect.y() - kLayerRect.y();
+
+ // Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions
+ // inside window rectangles or outside the scissor should still have the initial checkerboard
+ // intact. (This verifies we didn't spend any time modifying those pixels in the mask.)
+ AlphaOnlyClip clip(mask.get(), x, y);
+ dc->drawRect(clip, paint, SkMatrix::I(),
+ SkRect::Make(SkIRect::MakeXYWH(x, y, mask->width(), mask->height())));
+}
+
+void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrDrawContext* dc,
+ const GrReducedClip& reducedClip,
+ const GrPaint& paint) {
+ if (!ctx->resourceProvider()->attachStencilAttachment(dc->accessRenderTarget())) {
+ return;
+ }
+
+ // Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched
+ // by the clip mask generation.
+ this->stencilCheckerboard(dc, false);
+ reducedClip.drawStencilClipMask(ctx, dc, {kLayerRect.x(), kLayerRect.y()});
+
+ // Now visualize the stencil mask by covering the entire render target. The regions inside
+ // window rectangless or outside the scissor should still have the initial checkerboard intact.
+ // (This verifies we didn't spend any time modifying those pixels in the mask.)
+ dc->drawPaint(StencilOnlyClip(), paint, SkMatrix::I());
+}
+
+void WindowRectanglesMaskGM::stencilCheckerboard(GrDrawContext* dc, bool flip) {
+ constexpr static GrUserStencilSettings kSetClip(
+ GrUserStencilSettings::StaticInit<
+ 0,
+ GrUserStencilTest::kAlways,
+ 0,
+ GrUserStencilOp::kSetClipBit,
+ GrUserStencilOp::kKeep,
+ 0>()
+ );
+
+ dc->drawContextPriv().clearStencilClip(GrFixedClip::Disabled(), false);
+
+ for (int y = 0; y < kLayerRect.height(); y += kMaskCheckerSize) {
+ for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize;
+ x < kLayerRect.width(); x += 2 * kMaskCheckerSize) {
+ SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize);
+ dc->drawContextPriv().stencilRect(GrNoClip(), &kSetClip, false, SkMatrix::I(),
+ SkRect::Make(checker));
+ }
+ }
+}
+
+void WindowRectanglesMaskGM::fail(SkCanvas* canvas) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setTextAlign(SkPaint::kCenter_Align);
+ paint.setTextSize(20);
+ sk_tool_utils::set_portable_typeface(&paint);
+
+ SkString errorMsg;
+ errorMsg.printf("Requires GPU with %i window rectangles", kNumWindows);
+
+ canvas->clipRect(SkRect::Make(kCoverRect));
+ canvas->clear(SK_ColorWHITE);
+ canvas->drawText(errorMsg.c_str(), errorMsg.size(), SkIntToScalar(kCoverRect.centerX()),
+ SkIntToScalar(kCoverRect.centerY() - 10), paint);
+}
+
+DEF_GM( return new WindowRectanglesMaskGM(); )
+
+#endif
+
+}