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authorGravatar vjiaoblack <vjiaoblack@google.com>2016-08-29 08:38:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-29 08:38:04 -0700
commit84cddf6fa7a2ee4a8163f99c9238d5fba6b49566 (patch)
treee14502025540f7fdcf2c3678bde5cdd6ea2de588 /gm
parentb398ecc2a41684bd33138a920b446e987b2b30d0 (diff)
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert: Made Deigo's GM miss their ambient lights Original issue's description: > Moved ambient lights out of SkLight's light array > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 > > Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 TBR=robertphillips@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2291663002
Diffstat (limited to 'gm')
-rw-r--r--gm/lightingshader.cpp2
-rw-r--r--gm/lightingshader2.cpp6
-rw-r--r--gm/lightingshaderbevel.cpp2
-rw-r--r--gm/shadowmaps.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 137fd64a26..4a79ebea1d 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -52,7 +52,7 @@ public:
SkVector3::Make(SK_ScalarRoot2Over2,
0.0f,
SK_ScalarRoot2Over2)));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
}
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
index 886c647ff7..5afe2558b9 100644
--- a/gm/lightingshader2.cpp
+++ b/gm/lightingshader2.cpp
@@ -47,12 +47,12 @@ protected:
SkLights::Builder builder;
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
kLightFromUpperRight));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
// No directional lights
SkLights::Builder builderNoDir;
- builderNoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builderNoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLightsNoDir = builderNoDir.finish();
// Two directional lights
@@ -61,7 +61,7 @@ protected:
kLightFromUpperRight));
builderTwoDir.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 1.0f),
kLightFromUpperLeft));
- builderTwoDir.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builderTwoDir.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLightsTwoDir = builderTwoDir.finish();
fRect = SkRect::MakeIWH(kTexSize, kTexSize);
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
index 4e95c8ecc2..9107cc6c94 100644
--- a/gm/lightingshaderbevel.cpp
+++ b/gm/lightingshaderbevel.cpp
@@ -38,7 +38,7 @@ protected:
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
kLightFromUpperRight));
- builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
fLights = builder.finish();
// fRect is assumed to be square throughout this file
diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp
index d8682ce44f..6c9738b247 100644
--- a/gm/shadowmaps.cpp
+++ b/gm/shadowmaps.cpp
@@ -74,7 +74,7 @@ public:
SkVector3::Make(0.2f, 0.1f, 1.0f)));
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
SkVector3::Make(0.1f, 0.2f, 1.0f)));
- builder.setAmbientLightColor(SkColor3f::Make(0.4f, 0.4f, 0.4f));
+ builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
fLights = builder.finish();
fShadowParams.fShadowRadius = 4.0f;