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Commit message (Expand)AuthorAge
* Revert "remove half float workaround in GrGLGpu::onReadPixels"Gravatar Stephen White2018-06-09
* Fall back to bilerp if we are undable to do a copy for mips.Gravatar Greg Daniel2018-06-08
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Avoid degenerate matrices (that trigger asserts) in test codeGravatar Brian Osman2018-06-08
* rebaseGravatar Cary Clark2018-06-08
* Make the SkPathRef GenIDChangeListener ref countedGravatar Chris Dalton2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* Add a front() accessor to GrAllocatorGravatar Chris Dalton2018-06-08
* New more efficient run builderGravatar Herb Derby2018-06-08
* remove half float workaround in GrGLGpu::onReadPixelsGravatar Brian Salomon2018-06-08
* GrTessellator: catch missing intersections.Gravatar Stephen White2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Workaround constexpr bug in MSVC 2015 in GrTextureOp""Gravatar Brian Salomon2018-06-08
* Add a factory to any GrOp-derived class that lacked oneGravatar Robert Phillips2018-06-08
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...Gravatar Brian Salomon2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* fonts: Hook up FallbackTextHelper to font remoting.Gravatar Khushal2018-06-07
* Add checks to make sure we don't overflow 32 bit int in GPU path renderers.Gravatar Greg Daniel2018-06-07
* Add guard around GrVkBackendContext::Create function.Gravatar Greg Daniel2018-06-07
* Remove unused GrObjectMemoryPoolGravatar Robert Phillips2018-06-07
* Remove GrGeometryProcessor knowledge of explicit local coordsGravatar Brian Salomon2018-06-06
* Smarter use of glyph cacheGravatar Herb Derby2018-06-06
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* GrTessellator: yet another out-of-range splitting fix.Gravatar Stephen White2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Add Gr enums and version parsing for SwiftShaderGravatar Kevin Lubick2018-06-05
* Have draw(Text|PosText|PosTextH) use a single entry on the deviceGravatar Herb Derby2018-06-05
* Always use filterColor4f to filter paint colorsGravatar Brian Osman2018-06-05
* GrTessellator: fix for overlapping outer boundary edges in AA case.Gravatar Stephen White2018-06-05
* Remove alpha readback path in GrGLGpu::onReadPixelsGravatar Brian Salomon2018-06-04
* Add null checks for GrSkSLtoGLSL to GrGLProgramBuilderGravatar Brian Salomon2018-06-04
* Remove GrPaint::setGammaCorrectGravatar Brian Osman2018-06-04
* Remove origin from GrGpu::readPixelsGravatar Brian Salomon2018-06-02
* Remove origin from GrGpu::writePixelsGravatar Brian Salomon2018-06-02
* Remove most of the remaining conflation of colorSpace and sRGB in GaneshGravatar Brian Osman2018-06-01
* Remove GrGpu::getWritePixelsInfoGravatar Brian Salomon2018-06-01
* Replace GrContextPriv::read/writeSurfacePixels with GrContextPriv::read/Write...Gravatar Brian Salomon2018-06-01
* Set bounds correctly for color emoji that need post-cache transfomsGravatar Jim Van Verth2018-06-01
* Always keep buffers in vulkan persistently mapped.Gravatar Greg Daniel2018-06-01
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* GrTessellator: fix winding merged to zero on split edge.Gravatar Stephen White2018-06-01
* Move SkColorTable to src/codecGravatar Leon Scroggins III2018-06-01
* Reland "Use GrVkMemoryAllocator for vulkan memory allocations in ganesh."Gravatar Greg Daniel2018-05-31
* Allow CCPR in DDL mode (take 2)Gravatar Robert Phillips2018-05-31
* Fix fuzzer bugsGravatar Robert Phillips2018-05-31
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31