diff options
author | Brian Salomon <bsalomon@google.com> | 2018-06-07 14:42:52 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-07 19:42:41 +0000 |
commit | 4d3f517282b90250026ca61ed8846092b9fbf604 (patch) | |
tree | 1867b0b09a8a7064cc9b783fb651e31345c90fa7 /src/gpu | |
parent | cd2c3f9055452d413d6be7ea6dc63fd1922fe994 (diff) |
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership.
Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0
Reviewed-on: https://skia-review.googlesource.com/132931
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 48 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgram.h | 6 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.cpp | 6 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentProcessor.h | 4 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.cpp | 29 | ||||
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.h | 10 | ||||
-rw-r--r-- | src/gpu/vk/GrVkPipelineState.cpp | 63 | ||||
-rw-r--r-- | src/gpu/vk/GrVkPipelineState.h | 35 | ||||
-rw-r--r-- | src/gpu/vk/GrVkPipelineStateBuilder.cpp | 5 |
9 files changed, 102 insertions, 104 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index 95b1f0ca70..1be8126552 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -26,26 +26,28 @@ /////////////////////////////////////////////////////////////////////////////////////////////////// GrGLProgram::GrGLProgram(GrGLGpu* gpu, - const GrProgramDesc& desc, - const BuiltinUniformHandles& builtinUniforms, - GrGLuint programID, - const UniformInfoArray& uniforms, - const UniformInfoArray& textureSamplers, - const UniformInfoArray& texelBuffers, - const VaryingInfoArray& pathProcVaryings, - std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, - std::unique_ptr<GrGLSLXferProcessor> xferProcessor, - const GrGLSLFragProcs& fragmentProcessors) - : fBuiltinUniformHandles(builtinUniforms) - , fProgramID(programID) - , fGeometryProcessor(std::move(geometryProcessor)) - , fXferProcessor(std::move(xferProcessor)) - , fFragmentProcessors(fragmentProcessors) - , fDesc(desc) - , fGpu(gpu) - , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) - , fNumTextureSamplers(textureSamplers.count()) - , fNumTexelBuffers(texelBuffers.count()) { + const GrProgramDesc& desc, + const BuiltinUniformHandles& builtinUniforms, + GrGLuint programID, + const UniformInfoArray& uniforms, + const UniformInfoArray& textureSamplers, + const UniformInfoArray& texelBuffers, + const VaryingInfoArray& pathProcVaryings, + std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, + std::unique_ptr<GrGLSLXferProcessor> xferProcessor, + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, + int fragmentProcessorCnt) + : fBuiltinUniformHandles(builtinUniforms) + , fProgramID(programID) + , fGeometryProcessor(std::move(geometryProcessor)) + , fXferProcessor(std::move(xferProcessor)) + , fFragmentProcessors(std::move(fragmentProcessors)) + , fFragmentProcessorCnt(fragmentProcessorCnt) + , fDesc(desc) + , fGpu(gpu) + , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) + , fNumTextureSamplers(textureSamplers.count()) + , fNumTexelBuffers(texelBuffers.count()) { // Assign texture units to sampler uniforms one time up front. GL_CALL(UseProgram(fProgramID)); fProgramDataManager.setSamplerUniforms(textureSamplers, 0); @@ -56,9 +58,6 @@ GrGLProgram::~GrGLProgram() { if (fProgramID) { GL_CALL(DeleteProgram(fProgramID)); } - for (int i = 0; i < fFragmentProcessors.count(); ++i) { - delete fFragmentProcessors[i]; - } } void GrGLProgram::abandon() { @@ -113,8 +112,7 @@ void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, int* nextTexSamplerIdx, int* nextTexelBufferIdx) { GrFragmentProcessor::Iter iter(pipeline); - GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), - fFragmentProcessors.count()); + GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); const GrFragmentProcessor* fp = iter.next(); GrGLSLFragmentProcessor* glslFP = glslIter.next(); while (fp && glslFP) { diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h index b49b410870..79d27b0d0c 100644 --- a/src/gpu/gl/GrGLProgram.h +++ b/src/gpu/gl/GrGLProgram.h @@ -116,7 +116,8 @@ protected: const VaryingInfoArray&, // used for NVPR only currently std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, std::unique_ptr<GrGLSLXferProcessor> xferProcessor, - const GrGLSLFragProcs& fragmentProcessors); + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, + int fragmentProcessorCnt); // A helper to loop over effects, set the transforms (via subclass) and bind textures void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextTexSamplerIdx, @@ -139,7 +140,8 @@ protected: // the installed effects std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor; std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; - GrGLSLFragProcs fFragmentProcessors; + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; + int fFragmentProcessorCnt; GrProgramDesc fDesc; GrGLGpu* fGpu; diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index 071a091388..658390228d 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -55,7 +55,6 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline, // to skip the SkSL->GLSL step on a cache hit. } if (!builder.emitAndInstallProcs()) { - builder.cleanupFragmentProcessors(); return nullptr; } return builder.finalize(); @@ -137,7 +136,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() { GrGLuint programID; GL_CALL_RET(programID, CreateProgram()); if (0 == programID) { - this->cleanupFragmentProcessors(); return nullptr; } @@ -378,7 +376,6 @@ void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { GL_CALL(DeleteProgram(programID)); this->cleanupShaders(shaderIDs); - this->cleanupFragmentProcessors(); } void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { for (int i = 0; i < shaderIDs.count(); ++i) { @@ -397,5 +394,6 @@ GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { fVaryingHandler.fPathProcVaryingInfos, std::move(fGeometryProcessor), std::move(fXferProcessor), - fFragmentProcessors); + std::move(fFragmentProcessors), + fFragmentProcessorCnt); } diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h index 0fed0ea6ef..1b12fb60d5 100644 --- a/src/gpu/glsl/GrGLSLFragmentProcessor.h +++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h @@ -169,9 +169,9 @@ public: class Iter : public SkNoncopyable { public: explicit Iter(GrGLSLFragmentProcessor* fp) { fFPStack.push_back(fp); } - explicit Iter(GrGLSLFragmentProcessor* fps[], int cnt) { + explicit Iter(std::unique_ptr<GrGLSLFragmentProcessor> fps[], int cnt) { for (int i = cnt - 1; i >= 0; --i) { - fFPStack.push_back(fps[i]); + fFPStack.push_back(fps[i].get()); } } GrGLSLFragmentProcessor* next(); diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp index 91ac5c3e71..cae1c2ad65 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp @@ -128,28 +128,37 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) { int transformedCoordVarsIdx = 0; SkString** inOut = &color; + SkSTArray<8, std::unique_ptr<GrGLSLFragmentProcessor>> glslFragmentProcessors; for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) { if (i == this->pipeline().numColorFragmentProcessors()) { inOut = &coverage; } SkString output; const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i); - output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output); + output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output, + &glslFragmentProcessors); GrFragmentProcessor::Iter iter(&fp); while (const GrFragmentProcessor* fp = iter.next()) { transformedCoordVarsIdx += fp->numCoordTransforms(); } **inOut = output; } + fFragmentProcessorCnt = glslFragmentProcessors.count(); + fFragmentProcessors.reset(new std::unique_ptr<GrGLSLFragmentProcessor>[fFragmentProcessorCnt]); + for (int i = 0; i < fFragmentProcessorCnt; ++i) { + fFragmentProcessors[i] = std::move(glslFragmentProcessors[i]); + } } // TODO Processors cannot output zeros because an empty string is all 1s // the fix is to allow effects to take the SkString directly -SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp, - int index, - int transformedCoordVarsIdx, - const SkString& input, - SkString output) { +SkString GrGLSLProgramBuilder::emitAndInstallFragProc( + const GrFragmentProcessor& fp, + int index, + int transformedCoordVarsIdx, + const SkString& input, + SkString output, + SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>* glslFragmentProcessors) { SkASSERT(input.size()); // Program builders have a bit of state we need to clear with each effect AutoStageAdvance adv(this); @@ -188,7 +197,7 @@ SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& // We have to check that effects and the code they emit are consistent, ie if an effect // asks for dst color, then the emit code needs to follow suit SkDEBUGCODE(verify(fp);) - fFragmentProcessors.push_back(fragProc); + glslFragmentProcessors->emplace_back(fragProc); fFS.codeAppend("}"); return output; @@ -403,12 +412,6 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) { name, false, 0, nullptr); } -void GrGLSLProgramBuilder::cleanupFragmentProcessors() { - for (int i = 0; i < fFragmentProcessors.count(); ++i) { - delete fFragmentProcessors[i]; - } -} - void GrGLSLProgramBuilder::finalizeShaders() { this->varyingHandler()->finalize(); fVS.finalize(kVertex_GrShaderFlag); diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index d4d2099a41..04d169d4d9 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -24,8 +24,6 @@ class GrGLSLVaryingHandler; class SkString; class GrShaderCaps; -typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; - class GrGLSLProgramBuilder { public: using UniformHandle = GrGLSLUniformHandler::UniformHandle; @@ -100,7 +98,8 @@ public: std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor; std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; - GrGLSLFragProcs fFragmentProcessors; + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; + int fFragmentProcessorCnt; protected: explicit GrGLSLProgramBuilder(const GrPipeline&, @@ -111,8 +110,6 @@ protected: bool emitAndInstallProcs(); - void cleanupFragmentProcessors(); - void finalizeShaders(); bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); } @@ -151,7 +148,8 @@ private: int index, int transformedCoordVarsIdx, const SkString& input, - SkString output); + SkString output, + SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>*); void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); void emitSamplers(const GrResourceIOProcessor& processor, SkTArray<SamplerHandle>* outTexSamplerHandles, diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp index 5d4189fca0..f49e636161 100644 --- a/src/gpu/vk/GrVkPipelineState.cpp +++ b/src/gpu/vk/GrVkPipelineState.cpp @@ -30,33 +30,35 @@ #include "SkMipMap.h" GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu, - const GrVkPipelineState::Desc& desc, - GrVkPipeline* pipeline, - VkPipelineLayout layout, - const GrVkDescriptorSetManager::Handle& samplerDSHandle, - const GrVkDescriptorSetManager::Handle& texelBufferDSHandle, - const BuiltinUniformHandles& builtinUniformHandles, - const UniformInfoArray& uniforms, - uint32_t geometryUniformSize, - uint32_t fragmentUniformSize, - uint32_t numSamplers, - uint32_t numTexelBuffers, - std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, - std::unique_ptr<GrGLSLXferProcessor> xferProcessor, - const GrGLSLFragProcs& fragmentProcessors) - : fPipeline(pipeline) - , fPipelineLayout(layout) - , fUniformDescriptorSet(nullptr) - , fSamplerDescriptorSet(nullptr) - , fTexelBufferDescriptorSet(nullptr) - , fSamplerDSHandle(samplerDSHandle) - , fTexelBufferDSHandle(texelBufferDSHandle) - , fBuiltinUniformHandles(builtinUniformHandles) - , fGeometryProcessor(std::move(geometryProcessor)) - , fXferProcessor(std::move(xferProcessor)) - , fFragmentProcessors(fragmentProcessors) - , fDesc(desc) - , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) { + const GrVkPipelineState::Desc& desc, + GrVkPipeline* pipeline, + VkPipelineLayout layout, + const GrVkDescriptorSetManager::Handle& samplerDSHandle, + const GrVkDescriptorSetManager::Handle& texelBufferDSHandle, + const BuiltinUniformHandles& builtinUniformHandles, + const UniformInfoArray& uniforms, + uint32_t geometryUniformSize, + uint32_t fragmentUniformSize, + uint32_t numSamplers, + uint32_t numTexelBuffers, + std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, + std::unique_ptr<GrGLSLXferProcessor> xferProcessor, + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, + int fragmentProcessorCnt) + : fPipeline(pipeline) + , fPipelineLayout(layout) + , fUniformDescriptorSet(nullptr) + , fSamplerDescriptorSet(nullptr) + , fTexelBufferDescriptorSet(nullptr) + , fSamplerDSHandle(samplerDSHandle) + , fTexelBufferDSHandle(texelBufferDSHandle) + , fBuiltinUniformHandles(builtinUniformHandles) + , fGeometryProcessor(std::move(geometryProcessor)) + , fXferProcessor(std::move(xferProcessor)) + , fFragmentProcessors(std::move(fragmentProcessors)) + , fFragmentProcessorCnt(fragmentProcessorCnt) + , fDesc(desc) + , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) { fSamplers.setReserve(numSamplers); fTextureViews.setReserve(numSamplers); fTextures.setReserve(numSamplers); @@ -83,10 +85,6 @@ GrVkPipelineState::~GrVkPipelineState() { SkASSERT(!fTextures.count()); SkASSERT(!fBufferViews.count()); SkASSERT(!fTexelBuffers.count()); - - for (int i = 0; i < fFragmentProcessors.count(); ++i) { - delete fFragmentProcessors[i]; - } } void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) { @@ -245,8 +243,7 @@ void GrVkPipelineState::setData(GrVkGpu* gpu, append_texture_bindings(primProc, &textureBindings, &bufferAccesses); GrFragmentProcessor::Iter iter(pipeline); - GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), - fFragmentProcessors.count()); + GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); const GrFragmentProcessor* fp = iter.next(); GrGLSLFragmentProcessor* glslFP = glslIter.next(); while (fp && glslFP) { diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h index 4ccd1d6079..92fa5e50d7 100644 --- a/src/gpu/vk/GrVkPipelineState.h +++ b/src/gpu/vk/GrVkPipelineState.h @@ -88,21 +88,23 @@ private: typedef GrVkPipelineStateDataManager::UniformInfoArray UniformInfoArray; typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; - GrVkPipelineState(GrVkGpu* gpu, - const GrVkPipelineState::Desc&, - GrVkPipeline* pipeline, - VkPipelineLayout layout, - const GrVkDescriptorSetManager::Handle& samplerDSHandle, - const GrVkDescriptorSetManager::Handle& texelBufferDSHandle, - const BuiltinUniformHandles& builtinUniformHandles, - const UniformInfoArray& uniforms, - uint32_t geometryUniformSize, - uint32_t fragmentUniformSize, - uint32_t numSamplers, - uint32_t numTexelBuffers, - std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, - std::unique_ptr<GrGLSLXferProcessor> xferProcessor, - const GrGLSLFragProcs& fragmentProcessors); + GrVkPipelineState( + GrVkGpu* gpu, + const GrVkPipelineState::Desc&, + GrVkPipeline* pipeline, + VkPipelineLayout layout, + const GrVkDescriptorSetManager::Handle& samplerDSHandle, + const GrVkDescriptorSetManager::Handle& texelBufferDSHandle, + const BuiltinUniformHandles& builtinUniformHandles, + const UniformInfoArray& uniforms, + uint32_t geometryUniformSize, + uint32_t fragmentUniformSize, + uint32_t numSamplers, + uint32_t numTexelBuffers, + std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, + std::unique_ptr<GrGLSLXferProcessor> xferProcessor, + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, + int fFragmentProcessorCnt); void writeUniformBuffers(const GrVkGpu* gpu); @@ -193,7 +195,8 @@ private: // Processors in the GrVkPipelineState std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor; std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; - GrGLSLFragProcs fFragmentProcessors; + std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; + int fFragmentProcessorCnt; Desc fDesc; diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp index 392c152b22..2893a3e53f 100644 --- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp +++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp @@ -28,7 +28,6 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState( GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc); if (!builder.emitAndInstallProcs()) { - builder.cleanupFragmentProcessors(); return nullptr; } @@ -192,7 +191,6 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s if (!pipeline) { GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout, nullptr)); - this->cleanupFragmentProcessors(); return nullptr; } @@ -210,6 +208,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s (uint32_t)fUniformHandler.numTexelBuffers(), std::move(fGeometryProcessor), std::move(fXferProcessor), - fFragmentProcessors); + std::move(fFragmentProcessors), + fFragmentProcessorCnt); } |