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* Revert "remove half float workaround in GrGLGpu::onReadPixels"Gravatar Stephen White2018-06-09
* remove unused parts of SkTypes.hGravatar Mike Klein2018-06-08
* Fall back to bilerp if we are undable to do a copy for mips.Gravatar Greg Daniel2018-06-08
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Glyph search of desperationGravatar Herb Derby2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Avoid degenerate matrices (that trigger asserts) in test codeGravatar Brian Osman2018-06-08
* rebaseGravatar Cary Clark2018-06-08
* fonts: Perform blob analysis at SkBaseDevice layer instead of canvas.Gravatar Khushal2018-06-08
* Make the SkPathRef GenIDChangeListener ref countedGravatar Chris Dalton2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* Add a front() accessor to GrAllocatorGravatar Chris Dalton2018-06-08
* New more efficient run builderGravatar Herb Derby2018-06-08
* Add SkTypeface::makeClone.Gravatar Bruce Wang2018-06-08
* remove half float workaround in GrGLGpu::onReadPixelsGravatar Brian Salomon2018-06-08
* Fix A2B JPEG images on GPU backed xform or color-managed canvasGravatar Brian Osman2018-06-08
* Implement Sk2f::floorGravatar Chris Dalton2018-06-08
* remove linear blending from SkWebpCodecGravatar Mike Klein2018-06-08
* GrTessellator: catch missing intersections.Gravatar Stephen White2018-06-08
* Fix SkImageInfo::computeByteSize underflowGravatar Adrienne Walker2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Workaround constexpr bug in MSVC 2015 in GrTextureOp""Gravatar Brian Salomon2018-06-08
* remove final SkTypes dependencies in SkArenaAllocGravatar Mike Klein2018-06-08
* fixed vec3 size differences and mod calculation of skslc msl backendGravatar Timothy Liang2018-06-08
* Add a factory to any GrOp-derived class that lacked oneGravatar Robert Phillips2018-06-08
* SkFontMgr_DirectWrite::onMakeFromStreamArgs works on win 7Gravatar Bruce Wang2018-06-07
* remove unused stat tracking from SkArenaAllocGravatar Mike Klein2018-06-07
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...Gravatar Brian Salomon2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* Add SkTypeface::makeClone.Gravatar Ben Wagner2018-06-07
* fonts: Hook up FallbackTextHelper to font remoting.Gravatar Khushal2018-06-07
* Add checks to make sure we don't overflow 32 bit int in GPU path renderers.Gravatar Greg Daniel2018-06-07
* Add guard around GrVkBackendContext::Create function.Gravatar Greg Daniel2018-06-07
* Remove unused GrObjectMemoryPoolGravatar Robert Phillips2018-06-07
* require std::is_trivially_destructibleGravatar Mike Klein2018-06-07
* Implement SkFontMgr_DirectWrite::onMakeFromStreamArgs function.Gravatar Bruce Wang2018-06-07
* clean up some unused parts of SkArenaAllocGravatar Mike Klein2018-06-07
* fix pathops fuzzerGravatar Cary Clark2018-06-07
* Remove GrGeometryProcessor knowledge of explicit local coordsGravatar Brian Salomon2018-06-06
* add documentationGravatar Cary Clark2018-06-06
* remove linear-blended sRGB dst support in softwareGravatar Mike Klein2018-06-06
* fix ops for very close rectsGravatar Cary Clark2018-06-06
* Smarter use of glyph cacheGravatar Herb Derby2018-06-06
* Fix matrix multiplication orderGravatar Brian Osman2018-06-06
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* GrTessellator: yet another out-of-range splitting fix.Gravatar Stephen White2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Harden SkPerlinNoiseShader StitchData initializationGravatar Florin Malita2018-06-06