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authorGravatar Stephen White <senorblanco@chromium.org>2018-06-08 12:18:22 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-08 18:26:05 +0000
commit89042d5f13a56d6b663657aa58f17593123a344e (patch)
treed8f7d2c1fc042601a1bbac9f37fe90fcf0c8e3a7 /src/gpu
parent894e346fcca2aca83299ab2c9558b33bd2661ed8 (diff)
GrTessellator: catch missing intersections.
Sometimes the intersection check will miss an intersection (because floating point). This can leave the active edge list in an invalid state, where an edge pair is incorrectly ordered. The fix is to test for edge crossings after testing for intersections, and split the edges manually. This extra check may result in a performance hit, so we'll have to watch the perf bots carefully. Bug: 843135 Change-Id: If50320413026be503cdb2d33e6c97f620e4d51a9 Reviewed-on: https://skia-review.googlesource.com/133400 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrTessellator.cpp72
1 files changed, 68 insertions, 4 deletions
diff --git a/src/gpu/GrTessellator.cpp b/src/gpu/GrTessellator.cpp
index 9369d70c30..449d00841f 100644
--- a/src/gpu/GrTessellator.cpp
+++ b/src/gpu/GrTessellator.cpp
@@ -1074,10 +1074,10 @@ void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Vertex** current,
SkASSERT(!edge->fNextEdgeBelow || edge->fNextEdgeBelow->isRightOf(edge->fBottom));
}
-void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c,
+bool split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c,
SkArenaAlloc& alloc) {
if (!edge->fTop || !edge->fBottom || v == edge->fTop || v == edge->fBottom) {
- return;
+ return false;
}
LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n",
edge->fTop->fID, edge->fBottom->fID,
@@ -1102,6 +1102,32 @@ void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
insert_edge_below(newEdge, top, c);
insert_edge_above(newEdge, bottom, c);
merge_collinear_edges(newEdge, activeEdges, current, c);
+ return true;
+}
+
+bool intersect_edge_pair(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, Comparator& c, SkArenaAlloc& alloc) {
+ if (!left->fTop || !left->fBottom || !right->fTop || !right->fBottom) {
+ return false;
+ }
+ if (c.sweep_lt(left->fTop->fPoint, right->fTop->fPoint)) {
+ if (!left->isLeftOf(right->fTop)) {
+ return split_edge(left, right->fTop, activeEdges, current, c, alloc);
+ }
+ } else {
+ if (!right->isRightOf(left->fTop)) {
+ return split_edge(right, left->fTop, activeEdges, current, c, alloc);
+ }
+ }
+ if (c.sweep_lt(right->fBottom->fPoint, left->fBottom->fPoint)) {
+ if (!left->isLeftOf(right->fBottom)) {
+ return split_edge(left, right->fBottom, activeEdges, current, c, alloc);
+ }
+ } else {
+ if (!right->isRightOf(left->fBottom)) {
+ return split_edge(right, left->fBottom, activeEdges, current, c, alloc);
+ }
+ }
+ return false;
}
Edge* connect(Vertex* prev, Vertex* next, Edge::Type type, Comparator& c, SkArenaAlloc& alloc,
@@ -1237,7 +1263,7 @@ bool check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Vert
v->fAlpha = SkTMax(v->fAlpha, alpha);
return true;
}
- return false;
+ return intersect_edge_pair(edge, other, activeEdges, current, c, alloc);
}
void sanitize_contours(VertexList* contours, int contourCnt, bool approximate) {
@@ -1400,6 +1426,41 @@ void dump_mesh(const VertexList& mesh) {
#endif
}
+#ifdef SK_DEBUG
+void validate_edge_pair(Edge* left, Edge* right, Comparator& c) {
+ if (!left || !right) {
+ return;
+ }
+ if (left->fTop == right->fTop) {
+ SkASSERT(left->isLeftOf(right->fBottom));
+ SkASSERT(right->isRightOf(left->fBottom));
+ } else if (c.sweep_lt(left->fTop->fPoint, right->fTop->fPoint)) {
+ SkASSERT(left->isLeftOf(right->fTop));
+ } else {
+ SkASSERT(right->isRightOf(left->fTop));
+ }
+ if (left->fBottom == right->fBottom) {
+ SkASSERT(left->isLeftOf(right->fTop));
+ SkASSERT(right->isRightOf(left->fTop));
+ } else if (c.sweep_lt(right->fBottom->fPoint, left->fBottom->fPoint)) {
+ SkASSERT(left->isLeftOf(right->fBottom));
+ } else {
+ SkASSERT(right->isRightOf(left->fBottom));
+ }
+}
+
+void validate_edge_list(EdgeList* edges, Comparator& c) {
+ Edge* left = edges->fHead;
+ if (!left) {
+ return;
+ }
+ for (Edge* right = left->fRight; right; right = right->fRight) {
+ validate_edge_pair(left, right, c);
+ left = right;
+ }
+}
+#endif
+
// Stage 4: Simplify the mesh by inserting new vertices at intersecting edges.
bool simplify(VertexList* mesh, Comparator& c, SkArenaAlloc& alloc) {
@@ -1421,7 +1482,7 @@ bool simplify(VertexList* mesh, Comparator& c, SkArenaAlloc& alloc) {
v->fRightEnclosingEdge = rightEnclosingEdge;
if (v->fFirstEdgeBelow) {
for (Edge* edge = v->fFirstEdgeBelow; edge; edge = edge->fNextEdgeBelow) {
- if (check_for_intersection(edge, leftEnclosingEdge, &activeEdges, &v, mesh, c,
+ if (check_for_intersection(leftEnclosingEdge, edge, &activeEdges, &v, mesh, c,
alloc)) {
restartChecks = true;
break;
@@ -1441,6 +1502,9 @@ bool simplify(VertexList* mesh, Comparator& c, SkArenaAlloc& alloc) {
}
found = found || restartChecks;
} while (restartChecks);
+#ifdef SK_DEBUG
+ validate_edge_list(&activeEdges, c);
+#endif
for (Edge* e = v->fFirstEdgeAbove; e; e = e->fNextEdgeAbove) {
remove_edge(e, &activeEdges);
}