aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk/GrVkUniformHandler.cpp
Commit message (Expand)AuthorAge
* Introduce enum class for texture type.Gravatar Brian Salomon2018-07-30
* Remove unused kTexture2D_GrSLType and kSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Remove unused kBufferSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Update visibility checks in Vulkan to support geom shadersGravatar Greg Daniel2017-07-17
* Add support for using texel buffers in Vulkan backend.Gravatar Greg Daniel2017-05-09
* Add support for Geom shaders in Vulkan backend.Gravatar Greg Daniel2017-05-04
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
* Add offset to uniform blocks in VulkanGravatar Greg Daniel2017-01-27
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Move GrShaderVar to an appending model for layout qualifiersGravatar Brian Salomon2016-11-22
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* Remove static asserts for GrSLType and GrVertexAttribType enum values.Gravatar Brian Salomon2016-11-14
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Correctly handle mat2x2 in VulkanGravatar egdaniel2016-07-07
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Fix Vk build breakage due to new GrSLTypeGravatar bsalomon2016-04-12
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Add support for 2x2 matricesGravatar cdalton2016-03-07