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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-21 13:41:08 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-21 19:13:43 +0000
commit99938a8ef24e2dd5b39f78638742e9b50ab6d9bf (patch)
treee3842210db20a4574e9cec37ae7f049aaff27b65 /src/gpu/vk/GrVkUniformHandler.cpp
parentd728f0c1a94fe926b59d8ebc9ae174019ccd3606 (diff)
Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087 Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab Reviewed-on: https://skia-review.googlesource.com/5087 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/vk/GrVkUniformHandler.cpp')
-rw-r--r--src/gpu/vk/GrVkUniformHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
index 1da411934d..85b6955177 100644
--- a/src/gpu/vk/GrVkUniformHandler.cpp
+++ b/src/gpu/vk/GrVkUniformHandler.cpp
@@ -155,7 +155,7 @@ GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray(
uni.fVariable.setPrecision(precision);
// When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
// we set the modifier to none for all uniforms declared inside the block.
- uni.fVariable.setTypeModifier(GrGLSLShaderVar::kNone_TypeModifier);
+ uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier);
uint32_t* currentOffset = kVertex_GrShaderFlag == visibility ? &fCurrentVertexUBOOffset
: &fCurrentFragmentUBOOffset;
@@ -184,7 +184,7 @@ GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visi
UniformInfo& info = fSamplers.push_back();
SkASSERT(GrSLTypeIsCombinedSamplerType(type));
info.fVariable.setType(type);
- info.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
+ info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
info.fVariable.setPrecision(precision);
info.fVariable.setName(mangleName);
SkString layoutQualifier;