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* Remove GrGLSLFragProcs typedef. Use unique_ptr to for ↵Gravatar Brian Salomon2018-06-07
| | | | | | | | | GrGLSLFragmentProcessor ownership. Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0 Reviewed-on: https://skia-review.googlesource.com/132931 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
| | | | | | | Change-Id: I008881d79c82fdde6bb68fe2218e62ccc9c538dd Reviewed-on: https://skia-review.googlesource.com/130600 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
| | | | | | | | | | Automatically enable the extension if any external samplers are used. Bug: skia:7713 Change-Id: I1de2faddd7c8eda864873941b90d7a4c4606497a Reviewed-on: https://skia-review.googlesource.com/121797 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
| | | | | | | | Bug: skia: Change-Id: If64d8281beb8b7687db629eef2e956974ee9a979 Reviewed-on: https://skia-review.googlesource.com/121343 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
| | | | | | | | | | | | | | | Interpolates the acual curve's local coverage values from the corner box vertices, rather than an approximation based on the tangent. Clamps curve segment total coverage values above 0. This prevents us from using negative coverage (which is obviously wrong) when the curve approximation function is slightly inaccurate. Moves GrCCTriangleShader.h into GrCCCoverageProcessor.cpp. Bug: skia: Change-Id: I95de8e940c1508d4a359f5f802c3a688f2b84094 Reviewed-on: https://skia-review.googlesource.com/119066 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ↵Gravatar Brian Salomon2018-04-04
| | | | | | | | | | | | fb fetch is used."" This reverts commit d40133092ae138b3d47a1158101faec3c53c6b1f. Bug: skia: Change-Id: I236505da047d5ad29e4952d8955eb7aa1bfb870b Reviewed-on: https://skia-review.googlesource.com/118621 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb ↵Gravatar Brian Salomon2018-04-04
| | | | | | | | | | | | | | | | | | | | | | | | | | fetch is used." This reverts commit 7e1dd2017a59a748c6cb10160868780d2dffdbc0. Reason for revert: breaking fp compilation Original change's description: > Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. > > Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d > Reviewed-on: https://skia-review.googlesource.com/118420 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com Change-Id: I2aedfaff93150ba8cd1ed9fed22f3cfdd509695a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/118600 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
| | | | | | | Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d Reviewed-on: https://skia-review.googlesource.com/118420 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
| | | | | | | | Bug: skia: Change-Id: I96f0c25732d79c5881e400b121e81c5696a747a6 Reviewed-on: https://skia-review.googlesource.com/107441 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
| | | | | | | | | Bug: skia: Change-Id: Ie19f13877bf6828ab94ffbb20e6f74e0e376f6cb Reviewed-on: https://skia-review.googlesource.com/107359 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
| | | | | | | | Bug: skia: Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87 Reviewed-on: https://skia-review.googlesource.com/107356 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove integer texture supportGravatar Brian Salomon2018-02-06
| | | | | | | Change-Id: I0db1c4d705711b8d980bbe0d986013daec6c8ef3 Reviewed-on: https://skia-review.googlesource.com/103762 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
| | | | | | | | | Bug: skia: Change-Id: I1bc087187541183fdbaa5f2b93e8b8d287ac8ef8 Reviewed-on: https://skia-review.googlesource.com/102100 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7df27465c4ecc8a4a0cdd95e9785c342903c2de9. Reason for revert: experimental revert to see if this is the cause of the tree redness Original change's description: > Drop support for unused MSAA extensions > > Bug: skia: > Change-Id: I113b80e3f991f195155148625ceb29242ea82776 > Reviewed-on: https://skia-review.googlesource.com/101403 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/101680 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
| | | | | | | | Bug: skia: Change-Id: I113b80e3f991f195155148625ceb29242ea82776 Reviewed-on: https://skia-review.googlesource.com/101403 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 29b3434e48ca41672266ac40f5b9e8f8a0405cb5. Reason for revert: The Chrome perf regression is suspect & the Nexus 5 is broken w/o this CL. Original change's description: > Revert "converted vertex shaders to device coords" > > This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936. > > Reason for revert: Chrome perf regressions > > Bug: skia: > Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473 > Reviewed-on: https://skia-review.googlesource.com/99040 > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=csmartdalton@google.com,ethannicholas@google.com Change-Id: Iff3c9fce65beeca16028ae59d4d08b1413b90530 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/99241 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
| | | | | | | | | | | | This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936. Reason for revert: Chrome perf regressions Bug: skia: Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473 Reviewed-on: https://skia-review.googlesource.com/99040 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
| | | | | | | | | | | | | | | | | | | | This is a reland of e3877ce5ceb7842b61d54bebcc51864e5787a2bc Original change's description: > CCPR: Initial semi-optimized vertex shader Impl > > TBR=bsalomon@google.com > > Bug: skia: > Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c > Reviewed-on: https://skia-review.googlesource.com/89120 > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> Bug: skia: Change-Id: I1d194853540e64df9c7b55ceb388a5d2f32bc258 Reviewed-on: https://skia-review.googlesource.com/90963 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e3877ce5ceb7842b61d54bebcc51864e5787a2bc. Reason for revert: Intel crashing again Original change's description: > CCPR: Initial semi-optimized vertex shader Impl > > TBR=bsalomon@google.com > > Bug: skia: > Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c > Reviewed-on: https://skia-review.googlesource.com/89120 > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com Change-Id: I2485db30397958722a07c5992c748ab69365ebb6 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/89300 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
| | | | | | | | | | TBR=bsalomon@google.com Bug: skia: Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c Reviewed-on: https://skia-review.googlesource.com/89120 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a8f6aef13d0592305e05baf19ee724f31a53b466. Reason for revert: Looks to failing on ANGLE bots Original change's description: > CCPR: Initial semi-optimized vertex shader Impl > > Bug: skia: > Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18 > Reviewed-on: https://skia-review.googlesource.com/86820 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/88220 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
| | | | | | | | Bug: skia: Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18 Reviewed-on: https://skia-review.googlesource.com/86820 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
| | | | | | | | Bug: skia: Change-Id: Ifd192db07e02d69d445277a361760ce4a452f603 Reviewed-on: https://skia-review.googlesource.com/87441 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
| | | | | | | | | | | | | This reverts commit de71572f650005e36d4fc2fe95fb5677a25ae4f6. Revert "Revert "Transform vertices for distance field glyphs on CPU."" This reverts commit f226e66d75374e370f3ae2c6895bc689670e9e18. Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679 Reviewed-on: https://skia-review.googlesource.com/86603 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 0215e39d7e415d0530231df6ad20d5f215c72152. Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm dftext_blob_pers Original change's description: > Transform vertices for distance field glyphs on CPU. > > This allows batching of DF draws with different view matrices. > > For perspective matrices this means the transformed position vertex > attribute must have w values. Currently, non-perspective DF draws still > use 2 component positions, though this could be changed in the future. > Consequently, perspective draws can batch with other perspective draws > but not non-perspective draws. > > Adds a GM to test batching and reusing the same blobs with both perspective > and non-perspective matrices. > > Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e > Reviewed-on: https://skia-review.googlesource.com/79900 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d Reviewed-on: https://skia-review.googlesource.com/86560 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
| | | | | | | | | | | | | | | | | | This allows batching of DF draws with different view matrices. For perspective matrices this means the transformed position vertex attribute must have w values. Currently, non-perspective DF draws still use 2 component positions, though this could be changed in the future. Consequently, perspective draws can batch with other perspective draws but not non-perspective draws. Adds a GM to test batching and reusing the same blobs with both perspective and non-perspective matrices. Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e Reviewed-on: https://skia-review.googlesource.com/79900 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
| | | | | | | | Bug: skia:6239 Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37 Reviewed-on: https://skia-review.googlesource.com/75501 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
| | | | | | | | | | | | It isn't necessary for the vertex shader to know all the points because everything happens in the geometry shader. It's simpler to use regular vertex arrays instead. Bug: skia: Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2 Reviewed-on: https://skia-review.googlesource.com/82881 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
| | | | | | | | Bug: skia: Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37 Reviewed-on: https://skia-review.googlesource.com/82462 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
| | | | | | | | | Also remove unused position variable parameter. Change-Id: I37f98a03ac1ca750810de13b08e3ffa11e41828c Reviewed-on: https://skia-review.googlesource.com/81320 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
| | | | | | | | | | | | | | | | | | | | | | | | | This is a reland of e42180022720f2fcfd3c634cad855506a7940591 Original change's description: > Fix precision caps and rrect/ellipse effect precisions > > Replaces all the complex precision caps with a single flag that says > whether "float" == fp32. Updates the ellipse and rrect effects to > use float coords, and use the scale workaround when float != fp32. > > Bug: skia:7190 > Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 > Reviewed-on: https://skia-review.googlesource.com/70961 > Commit-Queue: Chris Dalton <csmartdalton@google.com> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com Bug: skia:7190 Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0 Reviewed-on: https://skia-review.googlesource.com/72760 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e42180022720f2fcfd3c634cad855506a7940591. Reason for revert: Also may be responsible for layout test failures? Playing it safe. Original change's description: > Fix precision caps and rrect/ellipse effect precisions > > Replaces all the complex precision caps with a single flag that says > whether "float" == fp32. Updates the ellipse and rrect effects to > use float coords, and use the scale workaround when float != fp32. > > Bug: skia:7190 > Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 > Reviewed-on: https://skia-review.googlesource.com/70961 > Commit-Queue: Chris Dalton <csmartdalton@google.com> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: Idca2f0390e7a0eb85010255183f2f27332b8d26d No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7190 Reviewed-on: https://skia-review.googlesource.com/72540 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
| | | | | | | | | | | | | Replaces all the complex precision caps with a single flag that says whether "float" == fp32. Updates the ellipse and rrect effects to use float coords, and use the scale workaround when float != fp32. Bug: skia:7190 Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 Reviewed-on: https://skia-review.googlesource.com/70961 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
| | | | | | | | | This isn't used and has become a maintenance burden. Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47 Reviewed-on: https://skia-review.googlesource.com/70640 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
| | | | | | | | | | | | | | | | | | | With this change, untagged sources (eg N32) are treated as sRGB data, which causes a huge number of GMs to render more correctly in GPU sRGB/F16/etc... configs. Also, because the sources are treated as having a color space, we actually do gamut conversion for wide or narrow gamut outputs. This change also applies the transfer function math to individual colors in the case of gradient stops and color shaders. (The CPU backend doesn't do this yet, but I think we've decided there's no reason not to support it). Bug: skia: Change-Id: If76e9e4a268f9f74110ff4bbe4fe189ba5d19d9f Reviewed-on: https://skia-review.googlesource.com/64100 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
| | | | | | | | | | | | | Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
| | | | | | | | Bug: skia: Change-Id: I686950df9f5470b4885823471957c3859cc692ea Reviewed-on: https://skia-review.googlesource.com/63441 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit af37a53a84d03fa08bc2f447034d7db754cfc5ba. Reason for revert: Compiler errors Original change's description: > Add vector GrSLTypes for shorts > > Bug: skia: > Change-Id: Icb9eb1fcb0f879cd0bfdd27d06459843361c9947 > Reviewed-on: https://skia-review.googlesource.com/62943 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=egdaniel@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: Ib23b28be92e199459fe1666fb1ec0e46e141a8f7 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/63460 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
| | | | | | | | | Bug: skia: Change-Id: Icb9eb1fcb0f879cd0bfdd27d06459843361c9947 Reviewed-on: https://skia-review.googlesource.com/62943 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
| | | | | | | | | | (It's built into the types now.) Bug: skia: Change-Id: I44edc6e71098cf74387091903e920b1dd929b103 Reviewed-on: https://skia-review.googlesource.com/59880 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
| | | | | | | | | | | Also adds a presubmit to prevent adding trailing whitespace to source code in the future. Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6 Reviewed-on: https://skia-review.googlesource.com/57380 Reviewed-by: Ravi Mistry <rmistry@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
| | | | | | | | Bug: skia: Change-Id: Ic5555d9f1be7f24655bdea9f2a3677bfb128ef70 Reviewed-on: https://skia-review.googlesource.com/50221 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
| | | | | | | | Bug: skia: Change-Id: Ie7508991aa975c1400bac23ae49d81041a313968 Reviewed-on: https://skia-review.googlesource.com/51320 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
| | | | | | | | Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
| | | | | | | | Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float ↵Gravatar Ethan Nicholas2017-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | to half.""" This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2. Reason for revert: looks like it broke filterfastbounds Original change's description: > Revert "Revert "Switched highp float to highfloat and mediump float to half."" > > This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. > > Bug: skia: > Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 > Reviewed-on: https://skia-review.googlesource.com/46464 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=bsalomon@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde Reviewed-on: https://skia-review.googlesource.com/47441 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"Gravatar Ethan Nicholas2017-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 4543e75a840ef24c33237d329ab8f0d84632e3f2. Reason for revert: prequisite to reverting 05d5a13fea6246648de7e41358ed338d53c85ea2 Original change's description: > fix for uninitialized GrGLSLFragmentShaderBuilder field > > Bug: skia: > Change-Id: I5041c96528910d24978a5c2578efa29d6a89a343 > Reviewed-on: https://skia-review.googlesource.com/46982 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Commit-Queue: Stephan Altmueller <stephana@google.com> > Reviewed-by: Stephan Altmueller <stephana@google.com> TBR=stephana@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iaad1453725964f018aa47d8dd2df5c2f7aa3272a Reviewed-on: https://skia-review.googlesource.com/47721 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* fix for uninitialized GrGLSLFragmentShaderBuilder fieldGravatar Ethan Nicholas2017-09-15
| | | | | | | | | Bug: skia: Change-Id: I5041c96528910d24978a5c2578efa29d6a89a343 Reviewed-on: https://skia-review.googlesource.com/46982 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Stephan Altmueller <stephana@google.com> Reviewed-by: Stephan Altmueller <stephana@google.com>
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
| | | | | | | | | | This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
| | | | | | | Change-Id: Ic2bfd83b6e6bcc5ea1591427683085637eb5a6cc Reviewed-on: https://skia-review.googlesource.com/41360 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>