aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl
Commit message (Expand)AuthorAge
* Add tokens and entry points for KHR_blend_equation_advancedGravatar cdalton2015-04-21
* Import glTextureBarrierGravatar cdalton2015-04-21
* Minor modifications to GrProgramDesc.h.Gravatar jvanverth2015-04-20
* Rename GrStencilBuffer to GrStencilAttachmentGravatar egdaniel2015-04-16
* When wrapping external textures, clamp the MSAA sample count to max.Gravatar senorblanco2015-04-06
* GrGLInterface: Add support for NV_framebuffer_mixed_samplesGravatar vbuzinov2015-04-01
* Housekeeping to rename GrGL compressed texture formats to match GL specsGravatar egdaniel2015-03-27
* Remove unused HWAA flag and uniqueID field from GrDrawTargetCaps.Gravatar egdaniel2015-03-26
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Some usability ideas around SkTHash.Gravatar mtklein2015-03-20
* Remove recent changes to use temp fbo to do stencil clears.Gravatar egdaniel2015-03-18
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #17 id:320001 ...Gravatar egdaniel2015-03-18
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Use sample count for temp renderbuffer when clearing stenciGravatar Brian Salomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #16 id:300001 ...Gravatar bsalomon2015-03-17
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Add stencil-only clear bug workaround back but for all devices.Gravatar bsalomon2015-03-17
* Disable GL_MULTISAMPLE when it's not being usedGravatar cdalton2015-03-16
* Move GrAutoLocaleSetter to new file and fix issue with null localeGravatar bsalomon2015-03-16
* Use C locale for numerics when emitting shaders.Gravatar bsalomon2015-03-16
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #12 id:220001 ...Gravatar bsalomon2015-03-14
* Revert of Add terrible workaround to fix stencil clear crash on S3. (patchset...Gravatar ccameron2015-03-14
* Creation of GrBatchAtlas and Distancefieldpathrenderer batchGravatar joshualitt2015-03-13
* Add terrible workaround to fix stencil clear crash on S3.Gravatar bsalomon2015-03-11
* Add flag to force gpu trace markers to be used and printed out for debugging.Gravatar egdaniel2015-03-05
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-04
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #10 id:180001 ...Gravatar robertphillips2015-03-01
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-27
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #8 id:140001 o...Gravatar bsalomon2015-02-27
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-27
* Cleanup in GrPipelineBuilderGravatar bsalomon2015-02-26
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #6 id:100001 o...Gravatar bsalomon2015-02-26
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-26
* Remove EGL header from SkANGLELContext.hGravatar bsalomon2015-02-23
* Add stencil buffer create tracking to GPU stats.Gravatar bsalomon2015-02-23
* clear stencil buffer using special purpose FBOGravatar bsalomon2015-02-23
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Use D3D11 backend for ANGLE when available.Gravatar bsalomon2015-02-23
* Port GrGLCaps over to use SkTHash.Gravatar mtklein2015-02-20
* Round stencil buffers dims up to next pow2 when allowedGravatar bsalomon2015-02-20
* Recycle stencil buffers across render targets.Gravatar bsalomon2015-02-19
* Avoid wrong memory access due to double substitution and %%Gravatar kkinnunen2015-02-19
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-18
* Revert of Use uint16s for texture coordinates when rendering text. (patchset ...Gravatar reed2015-02-17
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-17
* Multi-string shadersGravatar joshualitt2015-02-13
* Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.ch...Gravatar joshualitt2015-02-13
* Multi-string shadersGravatar joshualitt2015-02-13
* Split out methods in GrGpuResource::CacheAccess that can be called outside of...Gravatar bsalomon2015-02-13
* Limit clear as draw workaround to Adreno 3xx.Gravatar bsalomon2015-02-13