diff options
author | egdaniel <egdaniel@google.com> | 2015-03-18 13:26:11 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-03-18 13:26:11 -0700 |
commit | df60355438b22efd1e18608c32aa2144dde59aea (patch) | |
tree | 4d01e2f8fbdacebae2bbdae3c078310e03ab5771 /src/gpu/gl | |
parent | 4a22a433bfb972dcd96f76e3d3b0613c26d8fc86 (diff) |
Remove recent changes to use temp fbo to do stencil clears.
In order to implement these stencil clears we had to use a work around where we
would bind a color buffer renderbuffer to the fbo before clearing the stencil buffer.
However this workaround seems to cause the win 7 hd2000 machines to all crash on some
memory access issue.
For now we will comment on the change and go back to the old world
BUG=skia:
Review URL: https://codereview.chromium.org/1015223002
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLGpu.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index a2c8d7f3ea..0f7a0c152b 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -1182,7 +1182,8 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, if (this->attachStencilBufferToRenderTarget(sb, rt)) { fLastSuccessfulStencilFmtIdx = sIdx; rt->renderTargetPriv().didAttachStencilBuffer(sb); - +// This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer +#if 0 // Clear the stencil buffer. We use a special purpose FBO for this so that the // entire stencil buffer is cleared, even if it is attached to an FBO with a // smaller color target. @@ -1233,7 +1234,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } - +#endif return true; } // Remove the scratch key from this resource so we don't grab it from the cache ever |