diff options
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLGpu.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index a2c8d7f3ea..0f7a0c152b 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -1182,7 +1182,8 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, if (this->attachStencilBufferToRenderTarget(sb, rt)) { fLastSuccessfulStencilFmtIdx = sIdx; rt->renderTargetPriv().didAttachStencilBuffer(sb); - +// This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer +#if 0 // Clear the stencil buffer. We use a special purpose FBO for this so that the // entire stencil buffer is cleared, even if it is attached to an FBO with a // smaller color target. @@ -1233,7 +1234,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } - +#endif return true; } // Remove the scratch key from this resource so we don't grab it from the cache ever |