aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl
diff options
context:
space:
mode:
authorGravatar bsalomon <bsalomon@google.com>2015-02-27 16:28:42 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-27 16:28:42 -0800
commitbb8bca36b7eb8015f40e6ce2cfa229b673b19a34 (patch)
tree502044b8d7bee85e0abf75c765efe67cf3190ab0 /src/gpu/gl
parentb2af2d8b83ca4774c3b3bb1e49bc72605faa9589 (diff)
Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #8 id:140001 of https://codereview.chromium.org/949263002/)
Reason for revert: breaking things Original issue's description: > Improve tracking of bound FBOs in GrGLGpu. > > Committed: https://skia.googlesource.com/skia/+/d2ad8eb5801e2c8c0fa544a6a776bb46eedde2a0 > > Committed: https://skia.googlesource.com/skia/+/b2af2d8b83ca4774c3b3bb1e49bc72605faa9589 TBR=egdaniel@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/963973002
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp339
-rw-r--r--src/gpu/gl/GrGLGpu.h49
-rw-r--r--src/gpu/gl/GrGLRenderTarget.cpp61
-rw-r--r--src/gpu/gl/GrGLRenderTarget.h100
4 files changed, 222 insertions, 327 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index cbc904e8c1..a952c4f768 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -151,6 +151,9 @@ GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
fLastSuccessfulStencilFmtIdx = 0;
fHWProgramID = 0;
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
+ fStencilClearFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
@@ -165,17 +168,14 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(UseProgram(0));
}
- if (fTempSrcFBO) {
- fTempSrcFBO->release(this->glInterface());
- fTempSrcFBO.reset(NULL);
+ if (0 != fTempSrcFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
}
- if (fTempDstFBO) {
- fTempDstFBO->release(this->glInterface());
- fTempDstFBO.reset(NULL);
+ if (0 != fTempDstFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
}
- if (fStencilClearFBO) {
- fStencilClearFBO->release(this->glInterface());
- fStencilClearFBO.reset(NULL);
+ if (0 != fStencilClearFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
}
delete fProgramCache;
@@ -185,19 +185,9 @@ void GrGLGpu::contextAbandoned() {
INHERITED::contextAbandoned();
fProgramCache->abandon();
fHWProgramID = 0;
- if (fTempSrcFBO) {
- fTempSrcFBO->abandon();
- fTempSrcFBO.reset(NULL);
- }
- if (fTempDstFBO) {
- fTempDstFBO->abandon();
- fTempDstFBO.reset(NULL);
- }
- if (fStencilClearFBO) {
- fStencilClearFBO->abandon();
- fStencilClearFBO.reset(NULL);
- }
-
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
+ fStencilClearFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@@ -341,9 +331,7 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
}
if (resetBits & kRenderTarget_GrGLBackendState) {
- for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) {
- fHWFBOBinding[i].invalidate();
- }
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
}
if (resetBits & kPathRendering_GrGLBackendState) {
@@ -444,9 +432,9 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
GrGLRenderTarget::IDDesc idDesc;
- GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
- idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID)));
+ idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
idDesc.fMSColorRenderbufferID = 0;
+ idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
GrSurfaceDesc desc;
@@ -826,34 +814,34 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc* idDesc) {
idDesc->fMSColorRenderbufferID = 0;
+ idDesc->fRTFBOID = 0;
+ idDesc->fTexFBOID = 0;
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
GrGpuResource::kUncached_LifeCycle;
GrGLenum status;
GrGLenum msColorFormat = 0; // suppress warning
- GrGLenum fboTarget = 0; // suppress warning
if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
goto FAILED;
}
- idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- if (!idDesc->fTextureFBO->isValid()) {
+ GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
+ if (!idDesc->fTexFBOID) {
goto FAILED;
}
+
// If we are using multisampling we will create two FBOS. We render to one and then resolve to
// the texture bound to the other. The exception is the IMG multisample extension. With this
// extension the texture is multisampled when rendered to and then auto-resolves it when it is
// rendered from.
if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
- idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- if (!idDesc->fRenderFBO->isValid()) {
- goto FAILED;
- }
+ GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
- if (!idDesc->fMSColorRenderbufferID ||
+ if (!idDesc->fRTFBOID ||
+ !idDesc->fMSColorRenderbufferID ||
!this->configToGLFormats(desc.fConfig,
// ES2 and ES3 require sized internal formats for rb storage.
kGLES_GrGLStandard == this->glStandard(),
@@ -863,10 +851,12 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
goto FAILED;
}
} else {
- idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get()));
+ idDesc->fRTFBOID = idDesc->fTexFBOID;
}
- if (idDesc->fRenderFBO != idDesc->fTextureFBO) {
+ // below here we may bind the FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
SkASSERT(desc.fSampleCnt > 0);
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
if (!renderbuffer_storage_msaa(fGLContext,
@@ -875,11 +865,12 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
desc.fWidth, desc.fHeight)) {
goto FAILED;
}
- fboTarget = this->bindFBO(kDraw_FBOBinding, idDesc->fRenderFBO);
- GL_CALL(FramebufferRenderbuffer(fboTarget,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
- idDesc->fMSColorRenderbufferID));
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_RENDERBUFFER,
+ idDesc->fMSColorRenderbufferID));
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
@@ -889,22 +880,23 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
}
}
- fboTarget = this->bindFBO(kDraw_FBOBinding, idDesc->fTextureFBO);
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
- GL_CALL(FramebufferTexture2DMultisample(fboTarget,
+ GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID, 0, desc.fSampleCnt));
} else {
- GL_CALL(FramebufferTexture2D(fboTarget,
+ GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID, 0));
}
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
- GL_CALL_RET(status, CheckFramebufferStatus(fboTarget));
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
@@ -917,11 +909,11 @@ FAILED:
if (idDesc->fMSColorRenderbufferID) {
GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
}
- if (idDesc->fRenderFBO) {
- idDesc->fRenderFBO->release(this->glInterface());
+ if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
}
- if (idDesc->fTextureFBO) {
- idDesc->fTextureFBO->release(this->glInterface());
+ if (idDesc->fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
}
return false;
}
@@ -1194,16 +1186,18 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
// Clear the stencil buffer. We use a special purpose FBO for this so that the
// entire stencil buffer is cleared, even if it is attached to an FBO with a
// smaller color target.
- if (!fStencilClearFBO) {
- fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ if (0 == fStencilClearFBOID) {
+ GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
}
- SkASSERT(fStencilClearFBO->isValid());
- GrGLenum fboTarget = this->bindFBO(kDraw_FBOBinding, fStencilClearFBO);
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
if (sFmt.fPacked) {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
}
@@ -1212,11 +1206,11 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
// Unbind the SB from the FBO so that we don't keep it alive.
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
if (sFmt.fPacked) {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
}
@@ -1236,6 +1230,9 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
+
+ GrGLuint fbo = glrt->renderFBOID();
+
if (NULL == sb) {
if (rt->renderTargetPriv().getStencilBuffer()) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
@@ -1255,17 +1252,18 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
GrGLuint rb = glsb->renderbufferID();
- GrGLenum fboTarget = this->bindFBO(kDraw_FBOBinding, glrt->renderFBO());
-
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, rb));
if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, rb));
} else {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
}
@@ -1274,13 +1272,13 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER, 0));
if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(fboTarget,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
+ GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GR_GL_DEPTH_ATTACHMENT,
+ GR_GL_RENDERBUFFER, 0));
}
return false;
} else {
@@ -1425,7 +1423,7 @@ bool GrGLGpu::flushGLState(const DrawArgs& args, bool isLineDraw) {
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).
- this->prepareToDrawToRenderTarget(glRT, NULL);
+ this->flushRenderTarget(glRT, NULL);
return true;
}
@@ -1522,7 +1520,7 @@ void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color
}
}
- this->prepareToDrawToRenderTarget(glRT, rect);
+ this->flushRenderTarget(glRT, rect);
GrScissorState scissorState;
if (rect) {
scissorState.set(*rect);
@@ -1550,36 +1548,40 @@ void GrGLGpu::discard(GrRenderTarget* renderTarget) {
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- GrGLenum fboTarget = this->bindFBO(kDraw_FBOBinding, glRT->renderFBO());
+ if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
+ }
switch (this->glCaps().invalidateFBType()) {
case GrGLCaps::kNone_InvalidateFBType:
SkFAIL("Should never get here.");
break;
case GrGLCaps::kInvalidate_InvalidateFBType:
- if (glRT->renderFBO()->isDefaultFramebuffer()) {
+ if (0 == glRT->renderFBOID()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types.
static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
attachments));
} else {
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
+ GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
attachments));
}
break;
case GrGLCaps::kDiscard_InvalidateFBType: {
- if (glRT->renderFBO()->isDefaultFramebuffer()) {
+ if (0 == glRT->renderFBOID()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types. See glDiscardFramebuffer() spec.
static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
attachments));
} else {
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
+ GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
attachments));
}
break;
@@ -1594,7 +1596,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
return;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
this->disableScissor();
@@ -1630,7 +1632,7 @@ void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
value = 0;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->prepareToDrawToRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
GrScissorState scissorState;
scissorState.set(rect);
@@ -1700,13 +1702,22 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
// resolve the render target if necessary
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
- if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) {
- return false;
- }
- if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) {
- this->onResolveRenderTarget(tgt);
+ switch (tgt->getResolveType()) {
+ case GrGLRenderTarget::kCantResolve_ResolveType:
+ return false;
+ case GrGLRenderTarget::kAutoResolves_ResolveType:
+ this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
+ break;
+ case GrGLRenderTarget::kCanResolve_ResolveType:
+ this->onResolveRenderTarget(tgt);
+ // we don't track the state of the READ FBO ID.
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
+ tgt->textureFBOID()));
+ break;
+ default:
+ SkFAIL("Unknown resolve type");
}
- this->bindFBO(kRead_FBOBinding, tgt->textureFBO());
const GrGLIRect& glvp = tgt->getViewport();
@@ -1771,8 +1782,7 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
}
}
} else {
- SkASSERT(readDst != buffer);
- SkASSERT(rowBytes != tightRowBytes);
+ SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes);
// copy from readDst to buffer while flipping y
// const int halfY = height >> 1;
const char* src = reinterpret_cast<const char*>(readDst);
@@ -1793,52 +1803,34 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
return true;
}
-GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) {
- SkASSERT(fbo);
- SkASSERT(fbo->isValid());
- GrGLenum target;
- HWFBOBinding* hwFBOState;
- if (!this->glCaps().usesMSAARenderBuffers()) {
- target = GR_GL_FRAMEBUFFER;
- hwFBOState = &fHWFBOBinding[0];
- } else {
- target = kDraw_FBOBinding == binding ? GR_GL_DRAW_FRAMEBUFFER : GR_GL_READ_FRAMEBUFFER;
- hwFBOState = &fHWFBOBinding[binding];
- }
-
- if (hwFBOState->fFBO != fbo) {
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(target, fbo->fboID()));
- hwFBOState->fFBO.reset(SkRef(fbo));
- }
- return target;
-}
-
-void GrGLGpu::setViewport(const GrGLIRect& viewport) {
- if (viewport != fHWViewport) {
- viewport.pushToGLViewport(this->glInterface());
- fHWViewport = viewport;
- }
-}
+void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
-void GrGLGpu::prepareToDrawToRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
SkASSERT(target);
- this->bindFBO(kDraw_FBOBinding, target->renderFBO());
+ uint32_t rtID = target->getUniqueID();
+ if (fHWBoundRenderTargetUniqueID != rtID) {
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
#ifdef SK_DEBUG
- // don't do this check in Chromium -- this is causing
- // lots of repeated command buffer flushes when the compositor is
- // rendering with Ganesh, which is really slow; even too slow for
- // Debug mode.
- if (!this->glContext().isChromium()) {
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
+ // don't do this check in Chromium -- this is causing
+ // lots of repeated command buffer flushes when the compositor is
+ // rendering with Ganesh, which is really slow; even too slow for
+ // Debug mode.
+ if (!this->glContext().isChromium()) {
+ GrGLenum status;
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
+ SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
+ }
}
- }
#endif
- this->setViewport(target->getViewport());
+ fHWBoundRenderTargetUniqueID = rtID;
+ const GrGLIRect& vp = target->getViewport();
+ if (fHWViewport != vp) {
+ vp.pushToGLViewport(this->glInterface());
+ fHWViewport = vp;
+ }
+ }
if (NULL == bound || !bound->isEmpty()) {
target->flagAsNeedingResolve(bound);
}
@@ -1927,7 +1919,7 @@ void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
this->flushHWAAState(rt, state.fUseHWAA, false);
- this->prepareToDrawToRenderTarget(rt, NULL);
+ this->flushRenderTarget(rt, NULL);
fPathRendering->stencilPath(path, *state.fStencil);
}
@@ -1960,9 +1952,14 @@ void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
if (rt->needsResolve()) {
// Some extensions automatically resolves the texture when it is read.
if (this->glCaps().usesMSAARenderBuffers()) {
- SkASSERT(rt->textureFBO() != rt->renderFBO());
- this->bindFBO(kRead_FBOBinding, rt->renderFBO());
- this->bindFBO(kDraw_FBOBinding, rt->textureFBO());
+ SkASSERT(rt->textureFBOID() != rt->renderFBOID());
+ fStats.incRenderTargetBinds();
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
+ GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
+ // make sure we go through flushRenderTarget() since we've modified
+ // the bound DRAW FBO ID.
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
@@ -2525,13 +2522,13 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
// then we don't want to copy to the texture but to the MSAA buffer.
- if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) {
+ if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
return false;
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
// If the src is multisampled (and uses an extension where there is a separate MSAA
// renderbuffer) then it is an invalid operation to call CopyTexSubImage
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
return false;
}
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
@@ -2548,31 +2545,22 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
// relative to is output.
-GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBinding binding,
- GrGLIRect* viewport) {
+GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ TempFBOTarget tempFBOTarget) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
if (NULL == rt) {
SkASSERT(surface->asTexture());
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
- GrGLFBO* tempFBO;
+ GrGLuint* tempFBOID;
+ tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
- if (kRead_FBOBinding == binding) {
- if (!fTempSrcFBO) {
- fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- SkASSERT(fTempSrcFBO->isValid());
- }
- tempFBO = fTempSrcFBO;
- } else {
- SkASSERT(kDraw_FBOBinding == binding);
- if (!fTempDstFBO) {
- fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
- SkASSERT(fTempDstFBO->isValid());
- }
- tempFBO = fTempDstFBO;
+ if (0 == *tempFBOID) {
+ GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
}
- GrGLenum target = this->bindFBO(binding, tempFBO);
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
+ fStats.incRenderTargetBinds();
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID,
@@ -2581,21 +2569,18 @@ GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBind
viewport->fBottom = 0;
viewport->fWidth = surface->width();
viewport->fHeight = surface->height();
- return binding;
+ return *tempFBOID;
} else {
- this->bindFBO(binding, rt->renderFBO());
+ GrGLuint tempFBOID = 0;
+ fStats.incRenderTargetBinds();
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
*viewport = rt->getViewport();
- return kInvalidFBOBinding;
+ return tempFBOID;
}
}
-void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) {
- if (kInvalidFBOBinding == binding) {
- return;
- }
- GrGLFBO* tempFBO = kDraw_FBOBinding == binding ? fTempSrcFBO : fTempDstFBO;
- GrGLenum target = this->bindFBO(binding, tempFBO);
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
+void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
0,
@@ -2626,7 +2611,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
- if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
+ if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
// It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
// fail.
if (this->caps()->isConfigRenderable(src->config(), false)) {
@@ -2651,10 +2636,13 @@ bool GrGLGpu::copySurface(GrSurface* dst,
const SkIPoint& dstPoint) {
bool copied = false;
if (can_copy_texsubimage(dst, src, this)) {
+ GrGLuint srcFBO;
GrGLIRect srcVP;
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
+ // We modified the bound FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
@@ -2676,7 +2664,9 @@ bool GrGLGpu::copySurface(GrSurface* dst,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
copied = true;
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
+ if (srcFBO) {
+ this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
+ }
} else if (can_blit_framebuffer(dst, src, this)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
@@ -2686,11 +2676,16 @@ bool GrGLGpu::copySurface(GrSurface* dst,
}
if (!selfOverlap) {
+ GrGLuint dstFBO;
+ GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
- FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kDraw_FBOBinding, &dstVP);
- FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kRead_FBOBinding, &srcVP);
-
+ dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
+ kDst_TempFBOTarget);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
+ kSrc_TempFBOTarget);
+ // We modified the bound FBO
+ fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
@@ -2728,8 +2723,12 @@ bool GrGLGpu::copySurface(GrSurface* dst,
dstGLRect.fLeft + dstGLRect.fWidth,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- this->unbindSurfaceAsFBOForCopy(dstFBOBinding);
- this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
+ if (dstFBO) {
+ this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
+ }
+ if (srcFBO) {
+ this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
+ }
copied = true;
}
}
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 0ec69c0660..b93080b700 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -246,25 +246,9 @@ private:
// ensures that such operations don't negatively interact with tracking bound textures.
void setScratchTextureUnit();
- // Binds the render target, sets the viewport, tracks dirty are for resolve, and tracks whether
- // mip maps need rebuilding. bounds is region that may be modified by the draw. NULL means whole
- // target. Can be an empty rect.
- void prepareToDrawToRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
-
- // On older GLs there may not be separate FBO bindings for draw and read. In that case these
- // alias each other.
- enum FBOBinding {
- kDraw_FBOBinding, // drawing or dst of blit
- kRead_FBOBinding, // src of blit, read pixels.
-
- kLast_FBOBinding = kRead_FBOBinding
- };
- static const int kFBOBindingCnt = kLast_FBOBinding + 1;
-
- // binds the FBO and returns the GL enum of the framebuffer target it was bound to.
- GrGLenum bindFBO(FBOBinding, const GrGLFBO*);
-
- void setViewport(const GrGLIRect& viewport);
+ // bounds is region that may be modified and therefore has to be resolved.
+ // NULL means whole target. Can be an empty rect.
+ void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds);
void flushStencil(const GrStencilSettings&);
void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool isLineDraw);
@@ -297,14 +281,15 @@ private:
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc*);
- static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1);
+ enum TempFBOTarget {
+ kSrc_TempFBOTarget,
+ kDst_TempFBOTarget
+ };
- // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already
- // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned.
- FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport);
+ GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ TempFBOTarget tempFBOTarget);
- // Must be matched with bindSurfaceAsFBOForCopy.
- void unbindSurfaceAsFBOForCopy(FBOBinding);
+ void unbindTextureFromFBO(GrGLenum fboTarget);
GrGLContext fGLContext;
@@ -324,9 +309,10 @@ private:
kUnknown_TriState
};
- SkAutoTUnref<GrGLFBO> fTempSrcFBO;
- SkAutoTUnref<GrGLFBO> fTempDstFBO;
- SkAutoTUnref<GrGLFBO> fStencilClearFBO;
+ GrGLuint fTempSrcFBOID;
+ GrGLuint fTempDstFBOID;
+
+ GrGLuint fStencilClearFBOID;
// last scissor / viewport scissor state seen by the GL.
struct {
@@ -472,14 +458,9 @@ private:
GrPipelineBuilder::DrawFace fHWDrawFace;
TriState fHWWriteToColor;
TriState fHWDitherEnabled;
+ uint32_t fHWBoundRenderTargetUniqueID;
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs;
- // Track fbo binding state.
- struct HWFBOBinding {
- SkAutoTUnref<const GrGLFBO> fFBO;
- void invalidate() { fFBO.reset(NULL); }
- } fHWFBOBinding[kFBOBindingCnt];
-
///@}
// we record what stencil format worked last time to hopefully exit early
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
index 8b9bb98b6b..3eb2ae09fe 100644
--- a/src/gpu/gl/GrGLRenderTarget.cpp
+++ b/src/gpu/gl/GrGLRenderTarget.cpp
@@ -9,20 +9,8 @@
#include "GrGLGpu.h"
-void GrGLFBO::release(const GrGLInterface* gl) {
- SkASSERT(gl);
- if (this->isValid()) {
- GR_GL_CALL(gl, DeleteFramebuffers(1, &fID));
- fIsValid = false;
- }
-}
-
-void GrGLFBO::abandon() { fIsValid = false; }
-
-//////////////////////////////////////////////////////////////////////////////
-
-#define GLGPU static_cast<GrGLGpu*>(this->getGpu())
-#define GL_CALL(X) GR_GL_CALL(GLGPU->glInterface(), X)
+#define GPUGL static_cast<GrGLGpu*>(this->getGpu())
+#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc)
@@ -40,10 +28,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
}
void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
- fRenderFBO.reset(SkRef(idDesc.fRenderFBO.get()));
- fTextureFBO.reset(SkSafeRef(idDesc.fTextureFBO.get()));
- SkASSERT(fRenderFBO->isValid());
- SkASSERT(!fTextureFBO || fTextureFBO->isValid());
+ fRTFBOID = idDesc.fRTFBOID;
+ fTexFBOID = idDesc.fTexFBOID;
fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle;
@@ -54,7 +40,7 @@ void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
// We own one color value for each MSAA sample.
fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt);
- if (fTextureFBO && fTextureFBO != fRenderFBO) {
+ if (fTexFBOID != fRTFBOID) {
// If we own the resolve buffer then that is one more sample per pixel.
fColorValuesPerPixel += 1;
}
@@ -70,42 +56,27 @@ size_t GrGLRenderTarget::onGpuMemorySize() const {
void GrGLRenderTarget::onRelease() {
if (!fIsWrapped) {
- const GrGLInterface* gl = GLGPU->glInterface();
- if (fRenderFBO) {
- fRenderFBO->release(gl);
- fRenderFBO.reset(NULL);
+ if (fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
}
- if (fTextureFBO) {
- fTextureFBO->release(gl);
- fTextureFBO.reset(NULL);
+ if (fRTFBOID && fRTFBOID != fTexFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
}
if (fMSColorRenderbufferID) {
GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
- fMSColorRenderbufferID = 0;
}
- } else {
- if (fRenderFBO) {
- fRenderFBO->abandon();
- fRenderFBO.reset(NULL);
- }
- if (fTextureFBO) {
- fTextureFBO->abandon();
- fTextureFBO.reset(NULL);
- }
- fMSColorRenderbufferID = 0;
}
+ fRTFBOID = 0;
+ fTexFBOID = 0;
+ fMSColorRenderbufferID = 0;
+ fIsWrapped = false;
INHERITED::onRelease();
}
void GrGLRenderTarget::onAbandon() {
- if (fRenderFBO) {
- fRenderFBO->abandon();
- fRenderFBO.reset(NULL);
- }
- if (fTextureFBO) {
- fTextureFBO->abandon();
- fTextureFBO.reset(NULL);
- }
+ fRTFBOID = 0;
+ fTexFBOID = 0;
fMSColorRenderbufferID = 0;
+ fIsWrapped = false;
INHERITED::onAbandon();
}
diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h
index 485ae4a791..7e7349257f 100644
--- a/src/gpu/gl/GrGLRenderTarget.h
+++ b/src/gpu/gl/GrGLRenderTarget.h
@@ -15,59 +15,15 @@
class GrGLGpu;
-/** Represents a GL FBO object. It has a gen ID which is valid whenever the FBO ID owned by the
- object is valid. The gen IDs are not recycled after FBOs are freed, unlike FBO IDs, and so
- can be used to uniquely identity FBO ID instantiations. If this object owns an FBO ID, the ID
- must be deleted or abandoned before this object is freed. FBO IDs should never be owned by
- more than one instance. */
-class GrGLFBO : public SkNVRefCnt<GrGLFBO> {
-public:
- SK_DECLARE_INST_COUNT(GrGLFBO);
-
- /** Initializes to an FBO. The FBO should already be valid in the relevant GL context. */
- GrGLFBO(GrGLint id) : fID(id), fIsValid(true) {}
-
- /** Initializes to an FBO ID generated using the interface. */
- GrGLFBO(const GrGLInterface* gl) {
- GR_GL_CALL(gl, GenFramebuffers(1, &fID));
- fIsValid = SkToBool(fID);
- }
-
- ~GrGLFBO() { SkASSERT(!this->isValid()); }
-
- /** Has this object been released or abandoned? */
- bool isValid() const { return fIsValid; }
-
- GrGLint fboID() const { SkASSERT(this->isValid()); return fID; }
-
- bool isDefaultFramebuffer() const { return fIsValid && 0 == fID; }
-
- /** Give up ownership of the FBO ID owned by this object without deleting it. */
- void abandon();
-
- /** Delete and give up ownership of the the FBO ID if it is valid. */
- void release(const GrGLInterface*);
-
-private:
- static uint32_t NextGenID() {
- static int32_t gGenID = SK_InvalidGenID + 1;
- return static_cast<uint32_t>(sk_atomic_inc(&gGenID));
- }
-
- GrGLuint fID;
- bool fIsValid;
-
- typedef SkRefCnt INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-/** GL-specific subclass of GrRenderTarget. */
class GrGLRenderTarget : public GrRenderTarget {
public:
+ // set fTexFBOID to this value to indicate that it is multisampled but
+ // Gr doesn't know how to resolve it.
+ enum { kUnresolvableFBOID = 0 };
+
struct IDDesc {
- SkAutoTUnref<GrGLFBO> fRenderFBO;
- SkAutoTUnref<GrGLFBO> fTextureFBO;
+ GrGLuint fRTFBOID;
+ GrGLuint fTexFBOID;
GrGLuint fMSColorRenderbufferID;
GrGpuResource::LifeCycle fLifeCycle;
};
@@ -77,33 +33,21 @@ public:
void setViewport(const GrGLIRect& rect) { fViewport = rect; }
const GrGLIRect& getViewport() const { return fViewport; }
- // For multisampled renderbuffer render targets, these will return different GrGLFBO objects. If
- // the render target is not texturable, textureFBO() returns NULL. If the render target auto
- // resolves to a texture, the same object is returned.
-
- // FBO that should be rendered into. Always non-NULL unless this resource is destroyed
- // (this->wasDestroyed()).
- const GrGLFBO* renderFBO() const {
- SkASSERT(fRenderFBO && fRenderFBO->isValid());
- return fRenderFBO;
- }
-
- // FBO that has the target's texture ID attached. The return value may be:
- // * NULL when this render target is not a texture,
- // * the same as renderFBO() when this surface is not multisampled or auto-resolves,
- // * or different than renderFBO() when it requires explicit resolving via
- // glBlitFramebuffer.
- const GrGLFBO* textureFBO() const {
- SkASSERT(!fTextureFBO || fTextureFBO->isValid());
- return fTextureFBO;
- }
+ // The following two functions return the same ID when a
+ // texture/render target is multisampled, and different IDs when
+ // it is.
+ // FBO ID used to render into
+ GrGLuint renderFBOID() const { return fRTFBOID; }
+ // FBO ID that has texture ID attached.
+ GrGLuint textureFBOID() const { return fTexFBOID; }
// override of GrRenderTarget
ResolveType getResolveType() const SK_OVERRIDE {
- if (!this->isMultisampled() || this->renderFBO() == this->textureFBO()) {
+ if (!this->isMultisampled() ||
+ fRTFBOID == fTexFBOID) {
// catches FBO 0 and non MSAA case
return kAutoResolves_ResolveType;
- } else if (!this->textureFBO()) {
+ } else if (kUnresolvableFBOID == fTexFBOID) {
return kCantResolve_ResolveType;
} else {
return kCanResolve_ResolveType;
@@ -129,23 +73,23 @@ protected:
size_t onGpuMemorySize() const SK_OVERRIDE;
private:
- SkAutoTUnref<GrGLFBO> fRenderFBO;
- SkAutoTUnref<GrGLFBO> fTextureFBO;
- GrGLuint fMSColorRenderbufferID;
+ GrGLuint fRTFBOID;
+ GrGLuint fTexFBOID;
+ GrGLuint fMSColorRenderbufferID;
// We track this separately from GrGpuResource because this may be both a texture and a render
// target, and the texture may be wrapped while the render target is not.
- bool fIsWrapped;
+ bool fIsWrapped;
// when we switch to this render target we want to set the viewport to
// only render to content area (as opposed to the whole allocation) and
// we want the rendering to be at top left (GL has origin in bottom left)
- GrGLIRect fViewport;
+ GrGLIRect fViewport;
// onGpuMemorySize() needs to know what how many color values are owned per pixel. However,
// abandon and release zero out the IDs and the cache needs to know the size even after those
// actions.
- uint8_t fColorValuesPerPixel;
+ uint8_t fColorValuesPerPixel;
typedef GrRenderTarget INHERITED;
};