index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
gl
/
GrGLCaps.cpp
Commit message (
Expand
)
Author
Age
*
Import glTextureBarrier
cdalton
2015-04-21
*
Rename GrStencilBuffer to GrStencilAttachment
egdaniel
2015-04-16
*
GrGLInterface: Add support for NV_framebuffer_mixed_samples
vbuzinov
2015-04-01
*
Remove unused HWAA flag and uniqueID field from GrDrawTargetCaps.
egdaniel
2015-03-26
*
Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #17 id:320001 ...
egdaniel
2015-03-18
*
Improve tracking of bound FBOs in GrGLGpu.
bsalomon
2015-03-17
*
Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #16 id:300001 ...
bsalomon
2015-03-17
*
Improve tracking of bound FBOs in GrGLGpu.
bsalomon
2015-03-17
*
Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #12 id:220001 ...
bsalomon
2015-03-14
*
Improve tracking of bound FBOs in GrGLGpu.
bsalomon
2015-03-04
*
Port GrGLCaps over to use SkTHash.
mtklein
2015-02-20
*
Round stencil buffers dims up to next pow2 when allowed
bsalomon
2015-02-20
*
Limit clear as draw workaround to Adreno 3xx.
bsalomon
2015-02-13
*
Use draws instead of clears as temporary workaround for Qualcomm stencil clea...
bsalomon
2015-01-29
*
Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
*
fix for FB fetch on nexus 10 ES3.0
joshualitt
2015-01-13
*
Add sRGB texture support.
jvanverth
2014-12-22
*
One more pass at getting half float texture configs correct.
jvanverth
2014-12-18
*
Change desktop and ES 3.0 to always use sized internal texture formats.
jvanverth
2014-12-16
*
Fix float and half float support on mobile.
jvanverth
2014-12-12
*
Don't call GetShaderPrecisionFormat for geometry shaders.
bsalomon
2014-12-09
*
Move shader precision out of GrShaderVar
bsalomon
2014-12-09
*
Use texture size to determine precision of texture coord varyings.
bsalomon
2014-12-09
*
Add support for half float alpha textures.
jvanverth
2014-12-05
*
skia: Prevent GL_RED from being used with MESA
hendrikw
2014-12-02
*
Revert of Revert of Add gpu support for Apple specific 'Vertex Arrays' functi...
tomhudson
2014-11-24
*
Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patch...
tomhudson
2014-11-24
*
Add gpu support for Apple specific 'Vertex Arrays' functions
paraboul
2014-11-24
*
Workaround for PowerVR clear issue.
bsalomon
2014-11-05
*
Bug fix for es 3.00 fb fetch
joshualitt
2014-10-21
*
Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...
rmistry
2014-10-17
*
Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...
rmistry
2014-10-17
*
Support GLSL es 3.00
joshualitt
2014-10-16
*
Caching the result of readPixelsSupported
piotaixr
2014-10-02
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Use non-VBO vertex arrays on QC GPUs.
bsalomon
2014-09-02
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
*
FBFetch refactor + arm support
joshualitt
2014-08-01
*
Start the process of choosing the correct compression format
krajcevski
2014-07-30
*
Add query for whether or not we have compressedTexSubImage
krajcevski
2014-07-30
*
Add new ASTC pixel config
krajcevski
2014-07-16
*
32 bpp floating point textures
joshualitt
2014-07-16
*
Revert of Reopened: Caching the result of readPixelsSupported (https://codere...
bungeman
2014-07-16
*
Caching the result of readPixelsSupported
piotaixr
2014-07-15
*
Revert of Caching the result of readPixelsSupported (https://codereview.chrom...
reed
2014-07-03
*
Caching the result of readPixelsSupported
piotaixr
2014-07-03
*
Add functions to support NV_path_rendering in OpenGL ES
kkinnunen
2014-07-02
*
R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ...
krajcevski
2014-06-30
*
Revert of Add functions to support NV_path_rendering in OpenGL ES (https://co...
rmistry
2014-06-23
*
Add functions to support NV_path_rendering in OpenGL ES
kkinnunen
2014-06-22
[next]