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path: root/src/gpu/gl/GrGLCaps.cpp
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* Import glTextureBarrierGravatar cdalton2015-04-21
* Rename GrStencilBuffer to GrStencilAttachmentGravatar egdaniel2015-04-16
* GrGLInterface: Add support for NV_framebuffer_mixed_samplesGravatar vbuzinov2015-04-01
* Remove unused HWAA flag and uniqueID field from GrDrawTargetCaps.Gravatar egdaniel2015-03-26
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #17 id:320001 ...Gravatar egdaniel2015-03-18
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #16 id:300001 ...Gravatar bsalomon2015-03-17
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #12 id:220001 ...Gravatar bsalomon2015-03-14
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-04
* Port GrGLCaps over to use SkTHash.Gravatar mtklein2015-02-20
* Round stencil buffers dims up to next pow2 when allowedGravatar bsalomon2015-02-20
* Limit clear as draw workaround to Adreno 3xx.Gravatar bsalomon2015-02-13
* Use draws instead of clears as temporary workaround for Qualcomm stencil clea...Gravatar bsalomon2015-01-29
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* fix for FB fetch on nexus 10 ES3.0Gravatar joshualitt2015-01-13
* Add sRGB texture support.Gravatar jvanverth2014-12-22
* One more pass at getting half float texture configs correct.Gravatar jvanverth2014-12-18
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* Fix float and half float support on mobile.Gravatar jvanverth2014-12-12
* Don't call GetShaderPrecisionFormat for geometry shaders.Gravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* Add support for half float alpha textures.Gravatar jvanverth2014-12-05
* skia: Prevent GL_RED from being used with MESAGravatar hendrikw2014-12-02
* Revert of Revert of Add gpu support for Apple specific 'Vertex Arrays' functi...Gravatar tomhudson2014-11-24
* Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patch...Gravatar tomhudson2014-11-24
* Add gpu support for Apple specific 'Vertex Arrays' functionsGravatar paraboul2014-11-24
* Workaround for PowerVR clear issue.Gravatar bsalomon2014-11-05
* Bug fix for es 3.00 fb fetchGravatar joshualitt2014-10-21
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* Caching the result of readPixelsSupportedGravatar piotaixr2014-10-02
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Use non-VBO vertex arrays on QC GPUs.Gravatar bsalomon2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* FBFetch refactor + arm supportGravatar joshualitt2014-08-01
* Start the process of choosing the correct compression formatGravatar krajcevski2014-07-30
* Add query for whether or not we have compressedTexSubImageGravatar krajcevski2014-07-30
* Add new ASTC pixel configGravatar krajcevski2014-07-16
* 32 bpp floating point texturesGravatar joshualitt2014-07-16
* Revert of Reopened: Caching the result of readPixelsSupported (https://codere...Gravatar bungeman2014-07-16
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-15
* Revert of Caching the result of readPixelsSupported (https://codereview.chrom...Gravatar reed2014-07-03
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-03
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-07-02
* R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ...Gravatar krajcevski2014-06-30
* Revert of Add functions to support NV_path_rendering in OpenGL ES (https://co...Gravatar rmistry2014-06-23
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-06-22