index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
gl
/
GrGLCaps.cpp
Commit message (
Expand
)
Author
Age
*
Make GrTextureProxy store a GrTextureType.
Brian Salomon
2018-07-30
*
ccpr: Blacklist Bay Trail and Sandybridge on Mesa
Chris Dalton
2018-07-23
*
ccpr: Blacklist Sandy Bridge
Chris Dalton
2018-07-20
*
GL: Accept "_float" extensions for "_half_float" formats
Chris Dalton
2018-07-20
*
added byte and ubyte types to SKSL
Ruiqi Mao
2018-07-17
*
Reland "Remove interpolants are inaccurate workaround for Adreno 3xx."
Brian Salomon
2018-07-17
*
Reland: Check for ANGLE's implementation of texture_rectangle
Weiliang Chen
2018-07-13
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
fix for persistent shader cache
Ethan Nicholas
2018-07-11
*
Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."
Brian Salomon
2018-07-10
*
Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"
Stan Iliev
2018-07-10
*
Remove interpolants are inaccurate workaround for Adreno 3xx.
Brian Salomon
2018-07-10
*
switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
Ethan Nicholas
2018-07-09
*
Don't use geometry shaders on older Adreno chips
Chris Dalton
2018-06-29
*
Remove half float workaround in GrGLGpu::onReadPixels
Brian Osman
2018-06-29
*
implemented getting format from texture as virtual in gpu caps
Timothy Liang
2018-06-28
*
basic first pass at RGBA F32 support
Mike Klein
2018-06-26
*
ccpr: Blacklist PowerVR Rogue in GL
Chris Dalton
2018-06-25
*
ccpr: Enable ccpr by default
Chris Dalton
2018-06-25
*
Move GrGLSL.h from include/private to src/gpu/glsl.
Brian Salomon
2018-06-19
*
Reland "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
Revert "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
Reland "Require mips to be allocated at texture creation time and disable lat...
Greg Daniel
2018-06-08
*
Revert "Require mips to be allocated at texture creation time and disable lat...
Greg Daniel
2018-06-07
*
Require mips to be allocated at texture creation time and disable late alloca...
Greg Daniel
2018-06-07
*
Dest color space no longer impacts mipmaps or texture sampling
Brian Osman
2018-06-01
*
Revert "Check for ANGLE's implementation of texture_rectangle"
Ravi Mistry
2018-05-30
*
Check for ANGLE's implementation of texture_rectangle
Weiliang Chen
2018-05-30
*
Fix unit tests when workarounds are enabled
Adrienne Walker
2018-05-21
*
Driver bug workaround: pack_parameters_workaround_with_pack_buffer
Adrienne Walker
2018-05-16
*
Driver bug workaround: gl_clear_broken
Adrienne Walker
2018-05-16
*
Driver bug workaround: max_msaa_sample_count_4
Adrienne Walker
2018-05-15
*
Driver bug workaround: disallow_large_instanced_draw
Adrienne Walker
2018-05-15
*
Driver bug workaround: max_texture_size_limit_4096
Adrienne Walker
2018-05-15
*
Reland "Driver bug workaround: disable_discard_framebuffer"
Adrienne Walker
2018-05-15
*
Reland "Driver bug workaround: disable_blend_equation_advanced"
Adrienne Walker
2018-05-15
*
Revert "Driver bug workaround: disable_blend_equation_advanced"
Greg Daniel
2018-05-10
*
Revert "Driver bug workaround: disable_discard_framebuffer"
Greg Daniel
2018-05-10
*
Driver bug workaround: disable_discard_framebuffer
Adrienne Walker
2018-05-10
*
Driver bug workaround: disable_blend_equation_advanced
Adrienne Walker
2018-05-10
*
Only enable noperspective with ES3 shading language
Brian Osman
2018-05-08
*
Disable unpack-row-length support on iOS
Brian Osman
2018-05-03
*
Implement GL canCopySurface in GrGLCaps.
Greg Daniel
2018-05-03
*
ccpr: Cull extremely thin triangles
Chris Dalton
2018-04-24
*
With ES3, enable both ES2 and ES3 external image extensions
Brian Osman
2018-04-18
*
Add glFlush workaround for instanced draws on Skylake
Chris Dalton
2018-04-16
*
ccpr: Actually blacklist ANGLE
Chris Dalton
2018-04-12
*
ccpr: Blacklist ANGLE again
Chris Dalton
2018-04-12
*
Move GrBackendRenderTarget over to new system of getting backed infos
Greg Daniel
2018-04-11
*
Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.
Greg Daniel
2018-04-10
[next]