diff options
author | Brian Salomon <bsalomon@google.com> | 2018-07-10 09:23:40 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-17 13:30:20 +0000 |
commit | 9b4bd599015445dbbfb85af3159404c1c5c21bc4 (patch) | |
tree | 06d7e3355b6f0cd38c4afa0263c7cf60c7e4c5a2 /src/gpu/gl/GrGLCaps.cpp | |
parent | f960398f331912adceb3455cd10c65e33ce184e0 (diff) |
Reland "Remove interpolants are inaccurate workaround for Adreno 3xx."
This is a reland of a7a278205bb040061cb4ba46839efe18635c7edc
Clean reland. Change to Chrome screenshot unit test has stuck. The previous
revert of that was the reason this had to be reverted.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: chromium:847984
Change-Id: I2dc1195f07bb27015b0a7a0fa6263d0e60a32a15
Reviewed-on: https://skia-review.googlesource.com/141761
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index 0e5ed52350..1f208c8978 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -2558,11 +2558,9 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo, #endif // We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some - // (rare) situations. It's sporadic, and mostly on older drivers. It also seems to be the case - // that the interpolation of vertex shader outputs is quite inaccurate. + // (rare) situations. It's sporadic, and mostly on older drivers. if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { shaderCaps->fCanUseFragCoord = false; - shaderCaps->fInterpolantsAreInaccurate = true; } // gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware. |