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authorGravatar Brian Salomon <bsalomon@google.com>2018-07-10 20:34:16 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-10 20:34:26 +0000
commit1b112cc5604d294427c0d51f194ab7fb3067d9e2 (patch)
treeddf61ad9a83efa733b03ce6970a716f6f68e3566 /src/gpu/gl/GrGLCaps.cpp
parentd275ef501c8e6ea6444912e22c29e2d13a3dfb53 (diff)
Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."
This reverts commit a7a278205bb040061cb4ba46839efe18635c7edc. Reason for revert: Chrome change had to be reverted because of new failures on Nexus 9 and 6P. Original change's description: > Remove interpolants are inaccurate workaround for Adreno 3xx. > > The chrome screenshot unit test that led to adding this workaround has > been adjusted to avoid testing AA edges of rendered rectangles. We're > accepting the inaccuracy in favor of increased performance. > > Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041 > > Bug: chromium:847984 > Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6 > Reviewed-on: https://skia-review.googlesource.com/140180 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > Auto-Submit: Brian Salomon <bsalomon@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> TBR=bsalomon@google.com,brianosman@google.com Change-Id: Ic6b0e5a343556e59d144852f9fa5b561302f9781 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:847984 Reviewed-on: https://skia-review.googlesource.com/140380 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 2b923fa4ac..5cb23427c5 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -2608,9 +2608,11 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
#endif
// We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some
- // (rare) situations. It's sporadic, and mostly on older drivers.
+ // (rare) situations. It's sporadic, and mostly on older drivers. It also seems to be the case
+ // that the interpolation of vertex shader outputs is quite inaccurate.
if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
shaderCaps->fCanUseFragCoord = false;
+ shaderCaps->fInterpolantsAreInaccurate = true;
}
// gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware.