diff options
author | 2014-12-09 10:04:14 -0800 | |
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committer | 2014-12-09 10:04:14 -0800 | |
commit | c0bd6484f621e4a1033be318b1947a5d32157c13 (patch) | |
tree | dbc194e9260822ca670afd9d5f1987d65afd58ea /src/gpu/gl/GrGLCaps.cpp | |
parent | 17168df7798d0d12684f18df0556dc19e65b32e6 (diff) |
Move shader precision out of GrShaderVar
Review URL: https://codereview.chromium.org/777443003
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index a510cb456b..79c99c224a 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -776,13 +776,13 @@ void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } -static GrGLenum precision_to_gl_float_type(GrShaderVar::Precision p) { +static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { switch (p) { - case GrShaderVar::kLow_Precision: + case kLow_GrSLPrecision: return GR_GL_LOW_FLOAT; - case GrShaderVar::kMedium_Precision: + case kMedium_GrSLPrecision: return GR_GL_MEDIUM_FLOAT; - case GrShaderVar::kHigh_Precision: + case kHigh_GrSLPrecision: return GR_GL_HIGH_FLOAT; } SkFAIL("Unknown precision."); @@ -811,8 +811,8 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr GrGLenum glShader = shader_type_to_gl_shader(shaderType); PrecisionInfo* first = NULL; fShaderPrecisionVaries = false; - for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { - GrShaderVar::Precision precision = static_cast<GrShaderVar::Precision>(p); + for (int p = 0; p < kGrSLPrecisionCount; ++p) { + GrSLPrecision precision = static_cast<GrSLPrecision>(p); GrGLenum glPrecision = precision_to_gl_float_type(precision); GrGLint range[2]; GrGLint bits; @@ -835,7 +835,7 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const Gr fShaderPrecisionVaries = false; for (int s = 0; s < kGrShaderTypeCount; ++s) { if (kGeometry_GrShaderType != s || fGeometryShaderSupport) { - for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { + for (int p = 0; p < kGrSLPrecisionCount; ++p) { fFloatPrecisions[s][p].fLogRangeLow = 127; fFloatPrecisions[s][p].fLogRangeHigh = 127; fFloatPrecisions[s][p].fBits = 23; |