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GrTextureDomain.cpp
Commit message (
Expand
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Author
Age
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Push GrTextureProxy down to more effects
Robert Phillips
2017-01-30
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Start making texture coordinates be absolute
Robert Phillips
2017-01-10
*
Add color space xform bits to key for texture domain effect
Brian Osman
2016-12-20
*
Respect color space in GrTextureDomainEffect
Brian Osman
2016-12-20
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
removed appendPrecisionModifier
Ethan Nicholas
2016-11-22
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
*
Start supplying random color space xforms to FP tests
Brian Osman
2016-10-03
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Clean up GrGLSLFragmentProcessor-derived classes
robertphillips
2016-02-03
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Insert clip fragment processor outside GrCMM
bsalomon
2015-10-07
*
Bye bye processor data manager.
bsalomon
2015-10-06
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