diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-02-09 17:01:22 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-02-13 14:49:09 +0000 |
commit | 3865711259e25a90a1d72480f848863ada202067 (patch) | |
tree | 4fc40848238f7d38123fa19032513751923e6bea /src/gpu/effects/GrTextureDomain.cpp | |
parent | b34727f1a3150de2e3e95beb79900a0a848a984c (diff) |
Replaced all calls to fragmentPosition() with sk_FragCoord
Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e
Reviewed-on: https://skia-review.googlesource.com/8278
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.cpp')
-rw-r--r-- | src/gpu/effects/GrTextureDomain.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp index aa449d4052..58707f5744 100644 --- a/src/gpu/effects/GrTextureDomain.cpp +++ b/src/gpu/effects/GrTextureDomain.cpp @@ -419,7 +419,6 @@ GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentPro fDeviceSpaceOffset.fX = deviceSpaceOffset.fX - subset.fLeft; fDeviceSpaceOffset.fY = deviceSpaceOffset.fY - subset.fTop; this->initClassID<GrDeviceSpaceTextureDecalFragmentProcessor>(); - this->setWillReadFragmentPosition(); } sk_sp<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::Make( @@ -444,7 +443,6 @@ GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentPro fDeviceSpaceOffset.fX = deviceSpaceOffset.fX - subset.fLeft; fDeviceSpaceOffset.fY = deviceSpaceOffset.fY - subset.fTop; this->initClassID<GrDeviceSpaceTextureDecalFragmentProcessor>(); - this->setWillReadFragmentPosition(); } GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLSLInstance() const { @@ -459,8 +457,7 @@ GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLS kDefault_GrSLPrecision, "scaleAndTranslate", &scaleAndTranslateName); - args.fFragBuilder->codeAppendf("vec2 coords = %s.xy * %s.xy + %s.zw;", - args.fFragBuilder->fragmentPosition(), + args.fFragBuilder->codeAppendf("vec2 coords = sk_FragCoord.xy * %s.xy + %s.zw;", scaleAndTranslateName, scaleAndTranslateName); fGLDomain.sampleTexture(args.fFragBuilder, args.fUniformHandler, |