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authorGravatar egdaniel <egdaniel@google.com>2015-11-13 06:54:19 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-13 06:54:19 -0800
commit64c4728c70001ed074fecf5c4e083781987b12e9 (patch)
tree9c46b7028d1d04b526cca0671deb88aa003fc8d6 /src/gpu/effects/GrTextureDomain.cpp
parent6b90df6b1c6ed843be3ac09605050605f9ec9150 (diff)
Make all GrFragmentProcessors GL independent.
TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1434313002
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.cpp')
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index cd89a59ac8..42d6d70816 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -9,8 +9,7 @@
#include "GrInvariantOutput.h"
#include "GrSimpleTextureEffect.h"
#include "SkFloatingPoint.h"
-#include "gl/GrGLContext.h"
-#include "gl/GrGLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLTextureSampler.h"
@@ -173,7 +172,7 @@ void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
//////////////////////////////////////////////////////////////////////////////
-class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
+class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor {
public:
GrGLTextureDomainEffect(const GrProcessor&);
@@ -186,7 +185,7 @@ protected:
private:
GrTextureDomain::GLDomain fGLDomain;
- typedef GrGLFragmentProcessor INHERITED;
+ typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) {
@@ -253,7 +252,7 @@ void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLTextureDomainEffect::GenKey(*this, caps, b);
}
-GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const {
+GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const {
return new GrGLTextureDomainEffect(*this);
}