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GrDistanceFieldGeoProc.cpp
Commit message (
Expand
)
Author
Age
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
Make GrPrimitiveProcessor::Attribute a class, hide data members.
Brian Salomon
2018-05-30
*
Separate creation time & flush time behavior in GrDrawOpAtlas (take 3)
Robert Phillips
2018-03-01
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
Remove unused color from all distance field GPs and GrAtlasTextOp
Brian Osman
2018-01-03
*
Reland "hide unused var"
Mike Reed
2017-12-20
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Revert "hide unused var"
Greg Daniel
2017-12-18
*
hide unused var
Mike Reed
2017-12-15
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
Batch better in GrSmallPathRenderer and add perspective support.
Jim Van Verth
2017-10-12
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Allow GrDrawOpAtlas to grow as needed""
Jim Van Verth
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Allow GrDrawOpAtlas to grow as needed"
Jim Van Verth
2017-09-15
*
Allow GrDrawOpAtlas to grow as needed
Jim Van Verth
2017-09-15
*
Add support for additional textures in GrDrawOpAtlas
Jim Van Verth
2017-09-12
*
Add multitexture support to text and path shaders, take 3.
Jim Van Verth
2017-09-11
*
Revert "Revert "Revert "Add multitexture support to text and path shaders"""
Mike Klein
2017-09-08
*
Revert "Revert "Add multitexture support to text and path shaders""
Jim Van Verth
2017-09-08
*
Revert "Add multitexture support to text and path shaders"
Jim Van Verth
2017-09-08
*
Add multitexture support to text and path shaders
Jim Van Verth
2017-09-08
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Add explicit conversion from uint2 to float2 for Vulkan
Robert Phillips
2017-08-25
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Add proper aliased support for SDF text
Jim Van Verth
2017-07-06
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Omnibus: Push instantiation of GrTextures later (post TextureSampler)
Robert Phillips
2017-06-02
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