aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/ccpr/GrCCCubicShader.cpp
Commit message (Expand)AuthorAge
* ccpr: Don't use varying matricesGravatar Chris Dalton2018-04-26
* ccpr: Normalize the cubic inflection function instead of its rootsGravatar Chris Dalton2018-04-16
* ccpr: Clip quadratic hulls more efficientlyGravatar Chris Dalton2018-04-10
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
* ccpr: Normalize homogeneous coords with frexp/ldexpGravatar Chris Dalton2018-04-02
* ccpr: Use Manhattan distance for curve AAGravatar Chris Dalton2018-03-26
* ccpr: Replace curve corner MSAA with analytic attenuationGravatar Chris Dalton2018-03-26
* ccpr: Use a more stable formula to find quadratic coordinatesGravatar Chris Dalton2018-03-21
* ccpr: Add an attenuation parameter to triangle cornersGravatar Chris Dalton2018-03-14
* Revert "ccpr: Draw curves in a single pass"Gravatar Chris Dalton2018-03-08
* Revert "ccpr: Simplify triangle corners"Gravatar Chris Dalton2018-03-08
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-08
* ccpr: Draw curves in a single passGravatar Chris Dalton2018-03-08
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08