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authorGravatar Chris Dalton <csmartdalton@google.com>2018-03-07 17:28:07 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-08 02:13:50 +0000
commitdf04ce29490a24f9d5b4f5caafd8f6a3368a19e0 (patch)
tree8ee3e7c10e544d852456b607d6a6476237083e84 /src/gpu/ccpr/GrCCCubicShader.cpp
parent5f20fa2923cdd5c8df36efff2ce7b5bd00c5bbb4 (diff)
ccpr: Draw curves in a single pass
Throws out the complicated MSAA curve corner shaders, and instead just ramps coverage to zero at bloat vertices that fall outside the curve. Updates SampleCCPRGeometry to better visualize this new geometry by clearing to black and drawing with SkBlendMode::kPlus. Bug: skia: Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732 Reviewed-on: https://skia-review.googlesource.com/112626 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/ccpr/GrCCCubicShader.cpp')
-rw-r--r--src/gpu/ccpr/GrCCCubicShader.cpp118
1 files changed, 22 insertions, 96 deletions
diff --git a/src/gpu/ccpr/GrCCCubicShader.cpp b/src/gpu/ccpr/GrCCCubicShader.cpp
index 5ae51c7d9b..76d1646b65 100644
--- a/src/gpu/ccpr/GrCCCubicShader.cpp
+++ b/src/gpu/ccpr/GrCCCubicShader.cpp
@@ -13,8 +13,8 @@
using Shader = GrCCCoverageProcessor::Shader;
void GrCCCubicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
- const char* repetitionID, const char* wind,
- GeometryVars* vars) const {
+ const char* /*repetitionID*/, const char* /*wind*/,
+ GeometryVars*) const {
// Find the cubic's power basis coefficients.
s->codeAppendf("float2x4 C = float4x4(-1, 3, -3, 1, "
" 3, -6, 3, 0, "
@@ -58,118 +58,44 @@ void GrCCCubicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
// Evaluate the cubic at T=.5 for a mid-ish point.
s->codeAppendf("float2 midpoint = %s * float4(.125, .375, .375, .125);", pts);
- // Orient the KLM matrix so L & M have matching signs on the side of the curve we wish to fill.
- // We give L & M both the same sign as wind, in order to pass this value to the fragment shader.
- // (Cubics are pre-chopped such that L & M do not change sign within any individual segment).
+ // Orient the KLM matrix so L & M are both positive on the side of the curve we wish to fill.
s->codeAppendf("float2 orientation = sign(float3(midpoint, 1) * float2x3(%s[1], %s[2]));",
fKLMMatrix.c_str(), fKLMMatrix.c_str());
s->codeAppendf("%s *= float3x3(orientation[0] * orientation[1], 0, 0, "
- "0, orientation[0] * %s, 0, "
- "0, 0, orientation[1] * %s);", fKLMMatrix.c_str(), wind, wind);
-
- // Determine the amount of additional coverage to subtract out for the flat edge (P3 -> P0).
- s->declareGlobal(fEdgeDistanceEquation);
- s->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind);
- s->codeAppendf("float2 edgept0 = %s[edgeidx0];", pts);
- s->codeAppendf("float2 edgept1 = %s[3 - edgeidx0];", pts);
- Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str());
-
- this->onEmitSetupCode(s, pts, repetitionID, vars);
+ "0, orientation[0], 0, "
+ "0, 0, orientation[1]);", fKLMMatrix.c_str());
}
void GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
GrGLSLVarying::Scope scope, SkString* code,
const char* position, const char* inputCoverage,
- const char* /*wind*/) {
- SkASSERT(!inputCoverage);
-
- fKLMD.reset(kFloat4_GrSLType, scope);
- varyingHandler->addVarying("klmd", &fKLMD);
+ const char* wind) {
code->appendf("float3 klm = float3(%s, 1) * %s;", position, fKLMMatrix.c_str());
- code->appendf("float d = dot(float3(%s, 1), %s);", position, fEdgeDistanceEquation.c_str());
- code->appendf("%s = float4(klm, d);", OutName(fKLMD));
-
- this->onEmitVaryings(varyingHandler, scope, code);
-}
-void GrCCCubicShader::onEmitFragmentCode(GrGLSLFPFragmentBuilder* f,
- const char* outputCoverage) const {
- f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
- fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
-
- this->emitCoverage(f, outputCoverage);
+ fKLMW.reset(kFloat4_GrSLType, scope);
+ varyingHandler->addVarying("klmw", &fKLMW);
+ code->appendf("%s.xyz = klm;", OutName(fKLMW));
+ code->appendf("%s.w = %s * %s;", OutName(fKLMW), inputCoverage, wind);
- // Wind is the sign of both L and/or M. Take the sign of whichever has the larger magnitude.
- // (In reality, either would be fine because we chop cubics with more than a half pixel of
- // padding around the L & M lines, so neither should approach zero.)
- f->codeAppend ("half wind = sign(l + m);");
- f->codeAppendf("%s *= wind;", outputCoverage);
-}
-
-void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
- GrGLSLVarying::Scope scope, SkString* code) {
fGradMatrix.reset(kFloat2x2_GrSLType, scope);
varyingHandler->addVarying("grad_matrix", &fGradMatrix);
- // "klm" was just defined by the base class.
code->appendf("%s[0] = 3 * klm[0] * %s[0].xy;", OutName(fGradMatrix), fKLMMatrix.c_str());
code->appendf("%s[1] = -klm[1] * %s[2].xy - klm[2] * %s[1].xy;",
OutName(fGradMatrix), fKLMMatrix.c_str(), fKLMMatrix.c_str());
}
-void GrCCCubicHullShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
- const char* outputCoverage) const {
- // k,l,m,d are defined by the base class.
- f->codeAppend ("float f = k*k*k - l*m;");
- f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
- f->codeAppendf("%s = clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage);
- f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat edge opposite the curve.
-}
-
-void GrCCCubicCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
- const char* repetitionID, GeometryVars* vars) const {
- s->codeAppendf("float2 corner = %s[%s * 3];", pts, repetitionID);
- vars->fCornerVars.fPoint = "corner";
-}
-
-void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
- GrGLSLVarying::Scope scope, SkString* code) {
- using Interpolation = GrGLSLVaryingHandler::Interpolation;
-
- fdKLMDdx.reset(kFloat4_GrSLType, scope);
- varyingHandler->addVarying("dklmddx", &fdKLMDdx, Interpolation::kCanBeFlat);
- code->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);",
- OutName(fdKLMDdx), fKLMMatrix.c_str(), fKLMMatrix.c_str(),
- fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str());
-
- fdKLMDdy.reset(kFloat4_GrSLType, scope);
- varyingHandler->addVarying("dklmddy", &fdKLMDdy, Interpolation::kCanBeFlat);
- code->appendf("%s = float4(%s[0].y, %s[1].y, %s[2].y, %s.y);",
- OutName(fdKLMDdy), fKLMMatrix.c_str(), fKLMMatrix.c_str(),
- fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str());
-}
-
-void GrCCCubicCornerShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
+void GrCCCubicShader::onEmitFragmentCode(const GrCCCoverageProcessor& proc,
+ GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
- f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
-
- // Erase what the previous hull shader wrote. We don't worry about the two corners falling on
- // the same pixel because those cases should have been weeded out by this point.
- // k,l,m,d are defined by the base class.
+ f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z;",
+ fKLMW.fsIn(), fKLMW.fsIn(), fKLMW.fsIn());
f->codeAppend ("float f = k*k*k - l*m;");
- f->codeAppend ("float2 grad_f = float3(3*k*k, -m, -l) * float2x3(grad_klmd);");
- f->codeAppendf("%s = -clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);",
- outputCoverage);
- f->codeAppendf("%s -= d;", outputCoverage);
-
- // Use software msaa to estimate actual coverage at the corner pixels.
- const int sampleCount = Shader::DefineSoftSampleLocations(f, "samples");
- f->codeAppendf("float4 klmd_center = float4(%s.xyz, %s.w + 0.5);",
- fKLMD.fsIn(), fKLMD.fsIn());
- f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount);
- f->codeAppend ( "float4 klmd = grad_klmd * samples[i] + klmd_center;");
- f->codeAppend ( "half f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;");
- f->codeAppendf( "%s += all(greaterThan(half4(f, klmd.y, klmd.z, klmd.w), "
- "half4(0))) ? %f : 0;",
- outputCoverage, 1.0 / sampleCount);
- f->codeAppend ("}");
+ f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
+ f->codeAppend ("float d = f * inversesqrt(dot(grad_f, grad_f));");
+#ifdef SK_DEBUG
+ if (proc.debugVisualizationsEnabled()) {
+ f->codeAppendf("d /= %f;", proc.debugBloat());
+ }
+#endif
+ f->codeAppendf("%s = clamp(0.5 - d, 0, 1) * %s.w;", outputCoverage, fKLMW.fsIn());
}