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path: root/src/gpu/GrGpuCommandBuffer.cpp
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* Revert "Some scissor state cleanup."Gravatar Brian Salomon2018-07-02
* Some scissor state cleanup.Gravatar Brian Salomon2018-07-02
* Refactor GrPipeline dynamic state.Gravatar Brian Salomon2018-06-26
* Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.Gravatar Brian Salomon2018-06-25
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Alter the decimation portion of Ganesh's GaussianBlur methodGravatar Robert Phillips2018-05-01
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.Gravatar Greg Daniel2017-08-24
* Store GrRenderTarget in GrGpuCommandBufferGravatar Robert Phillips2017-08-09
* More GrPipeline cleanup.Gravatar Brian Salomon2017-07-31
* Make GrGpuCommandBuffer's methods take a GrRenderTargetProxy (rather than a G...Gravatar Robert Phillips2017-07-28
* Fix failing dm with GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-14
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Convert GrMesh back to a classGravatar Chris Dalton2017-05-15
* Avoid assertion in MSAA rendering buffer about indexed draw with zero index c...Gravatar Brian Salomon2017-05-09
* Allow TextureSamplers to have null GrTexture pointerGravatar Robert Phillips2017-05-03
* Use construct/init pattern with GrPipeline to replace CreateAt.Gravatar Brian Salomon2017-02-24
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
* Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.Gravatar Greg Daniel2016-10-18
* Don't pass in RT to individual Gpu CommandBuffer callsGravatar Greg Daniel2016-10-12
* Define clear regions in terms of GrFixedClipGravatar csmartdalton2016-08-31
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23