diff options
author | Brian Salomon <bsalomon@google.com> | 2018-06-26 09:12:38 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-26 15:35:12 +0000 |
commit | 493489054f85d1b7725412ad7a3cdc70c7ec5466 (patch) | |
tree | 45223f5039eefd3aba721d737cb70549baaa8d0d /src/gpu/GrGpuCommandBuffer.cpp | |
parent | d5506cb888858bd19fa54be50714a8d661cedf33 (diff) |
Refactor GrPipeline dynamic state.
Remove scissor rect from GrPipeline.
Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.
When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.
Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrGpuCommandBuffer.cpp')
-rw-r--r-- | src/gpu/GrGpuCommandBuffer.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/gpu/GrGpuCommandBuffer.cpp b/src/gpu/GrGpuCommandBuffer.cpp index 617ed75ae7..42e00f355f 100644 --- a/src/gpu/GrGpuCommandBuffer.cpp +++ b/src/gpu/GrGpuCommandBuffer.cpp @@ -26,12 +26,10 @@ void GrGpuRTCommandBuffer::clearStencilClip(const GrFixedClip& clip, bool inside this->onClearStencilClip(clip, insideStencilMask); } -bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, - const GrPipeline& pipeline, - const GrMesh meshes[], - const GrPipeline::DynamicState dynamicStates[], - int meshCount, - const SkRect& bounds) { +bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, + const GrPipeline::FixedDynamicState* fixedDynamicState, + const GrPipeline::DynamicStateArrays* dynamicStateArrays, + const GrMesh meshes[], int meshCount, const SkRect& bounds) { #ifdef SK_DEBUG SkASSERT(!primProc.hasInstanceAttributes() || this->gpu()->caps()->instanceAttribSupport()); for (int i = 0; i < meshCount; ++i) { @@ -41,6 +39,9 @@ bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, SkASSERT(primProc.hasInstanceAttributes() == meshes[i].isInstanced()); } #endif + SkASSERT(!pipeline.isScissorEnabled() || fixedDynamicState || + (dynamicStateArrays && dynamicStateArrays->fScissorRects)); + auto resourceProvider = this->gpu()->getContext()->contextPriv().resourceProvider(); if (pipeline.isBad() || !primProc.instantiate(resourceProvider)) { @@ -51,6 +52,7 @@ bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, this->gpu()->stats()->incNumFailedDraws(); return false; } - this->onDraw(primProc, pipeline, meshes, dynamicStates, meshCount, bounds); + this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount, + bounds); return true; } |