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authorGravatar Brian Salomon <bsalomon@google.com>2017-05-09 09:57:19 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-09 17:41:28 +0000
commit2a55c8ef495b5fd501a3dee7c199c9064ab7e6bc (patch)
tree12a21197f2de44d42a7d8fa0def89161412233e3 /src/gpu/GrGpuCommandBuffer.cpp
parent5c77975e4c00e18e644c72b56f369858acd11b15 (diff)
Avoid assertion in MSAA rendering buffer about indexed draw with zero index count
Also add some GrMesh::validate() calls earlier to make future debugging easier. Previously this only asserted when the draws executed, now it asserts as soon as the draw is prepared in the op subclass. Bug: skia: Change-Id: Ibdd4488b9a9263f0ed337a2c8c6066bc36297001 Reviewed-on: https://skia-review.googlesource.com/16029 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrGpuCommandBuffer.cpp')
-rw-r--r--src/gpu/GrGpuCommandBuffer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/GrGpuCommandBuffer.cpp b/src/gpu/GrGpuCommandBuffer.cpp
index b51d3ea22a..a57a13fda6 100644
--- a/src/gpu/GrGpuCommandBuffer.cpp
+++ b/src/gpu/GrGpuCommandBuffer.cpp
@@ -10,6 +10,7 @@
#include "GrCaps.h"
#include "GrFixedClip.h"
#include "GrGpu.h"
+#include "GrMesh.h"
#include "GrPrimitiveProcessor.h"
#include "GrRenderTarget.h"
#include "SkRect.h"
@@ -39,6 +40,7 @@ bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrMesh* mesh,
int meshCount,
const SkRect& bounds) {
+ SkDEBUGCODE(mesh->validate());
if (pipeline.isBad() || primProc.isBad()) {
return false;
}