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path: root/src/core/SkCoreBlitters.h
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* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* More shader preliminaries / refactoringGravatar Mike Klein2016-11-15
* Add SkRasterPipeline blitter.Gravatar mtklein2016-07-22
* Revert of Add SkRasterPipeline blitter. (patchset #18 id:340001 of https://co...Gravatar mtklein2016-07-22
* Add SkRasterPipeline blitter.Gravatar mtklein2016-07-22
* remove U16 support, just support F16Gravatar reed2016-04-14
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* blitters for sRGB and float16Gravatar reed2016-02-15
* float components in xfermodesGravatar reed2016-01-30
* fix up virtual / override stuffGravatar reed2015-06-25
* Revert[2] SkDraw and all Blitters to use pixmap instead of bitmapiGravatar reed2015-06-09
* Revert of change SkDraw and all Blitters to use pixmap instead of bitmap (pat...Gravatar reed2015-06-08
* change SkDraw and all Blitters to use pixmap instead of bitmapGravatar reed2015-06-08
* De-proc Color32Gravatar mtklein2015-04-27
* Revert of De-proc Color32 (patchset #5 id:80001 of https://codereview.chromiu...Gravatar mtklein2015-04-27
* De-proc Color32Gravatar mtklein2015-04-27
* Revert of De-proc Color32 (patchset #4 id:60001 of https://codereview.chromiu...Gravatar mtklein2015-04-27
* De-proc Color32Gravatar mtklein2015-04-27
* remove dead code from SK_SUPPORT_LEGACY_BLITANTIH2V2Gravatar reed2015-04-20
* Speeup hairline curves (quads and cubics) (patchset #7 id:120001 of https://c...Gravatar reed2015-04-15
* Revert of Speeup hairline curves (quads and cubics) (patchset #7 id:120001 of...Gravatar reed2015-04-15
* Speeup hairline curves (quads and cubics)Gravatar reed2015-04-15
* Revert of add new blit2 methods in support of antialiased hairlines guard fla...Gravatar jcgregorio2015-04-15
* add new blit2 methods in support of antialiased hairlinesGravatar reed2015-04-14
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Clean up ColorRectProc plumbing.Gravatar mtklein2015-02-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* add local-matrix to shader::contextGravatar commit-bot@chromium.org2014-05-06
* Revert of Revert of Extract most of the mutable state of SkShader into a sepa...Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-23
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-23
* Revert of Extract most of the mutable state of SkShader into a separate Conte...Gravatar commit-bot@chromium.org2014-04-17
* Extract most of the mutable state of SkShader into a separate Context object.Gravatar commit-bot@chromium.org2014-04-16
* Add a class to allocate small objects w/o extra calls to new.Gravatar commit-bot@chromium.org2014-03-07
* Reverting r12427Gravatar rmistry@google.com2013-12-02
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-12-02
* Revert "Revert "remove kA1_Config, as it is no longer supported""Gravatar commit-bot@chromium.org2013-11-26
* Revert "remove kA1_Config, as it is no longer supported"Gravatar reed@google.com2013-11-25
* remove kA1_Config, as it is no longer supportedGravatar reed@google.com2013-11-25
* Revert "Revert "speed up A8 by creating a new entry-point in SkDraw that blit...Gravatar reed@google.com2013-11-07
* Revert "speed up A8 by creating a new entry-point in SkDraw that blits the pa...Gravatar reed@google.com2013-11-04
* speed up A8 by creating a new entry-point in SkDraw that blits the path's cov...Gravatar reed@google.com2013-11-04
* remove dst/rendertarget support for kARGB_4444_ConfigGravatar reed@google.com2013-06-21
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* remove legacy build-guards, now that webkit has rebaselined these.Gravatar reed@google.com2012-11-26
* fold kClear_Mode into kSrc_Mode, and make kSrc_Mode go fasterGravatar reed@google.com2012-11-16
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2012-10-13
* Add SkShader::asShadeProc to fast-path the caller when the shader is fastGravatar reed@google.com2012-10-12
* (SSE2) acceleration for rectangular opaque erases.Gravatar tomhudson@google.com2012-03-19
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15