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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-17 21:09:49 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-17 21:09:49 +0000
commit53783b026a00683c1fb504127c3398dabb61ea73 (patch)
tree0dd91705720040c78d85b26e1cd3c082fa822db2 /src/core/SkCoreBlitters.h
parentec2d8b37b069a9871cf2228f1ff83f8d70628cab (diff)
Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
Reason for revert: Causing memory leaks in Chromium. Original issue's description: > Extract most of the mutable state of SkShader into a separate Context object. > > SkShader currently stores some state during draw calls via setContext(...). > Move that mutable state into a separate SkShader::Context class that is > constructed on demand for the duration of the draw. > > Calls to setContext() are replaced with createContext() which returns a context > corresponding to the shader object or NULL if the parameters to createContext > are invalid. > > TEST=out/Debug/dm > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14216 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, dominikg@chromium.org TBR=dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bungeman@google.com Review URL: https://codereview.chromium.org/241283003 git-svn-id: http://skia.googlecode.com/svn/trunk@14247 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkCoreBlitters.h')
-rw-r--r--src/core/SkCoreBlitters.h30
1 files changed, 5 insertions, 25 deletions
diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
index 2d22d38e78..285184050b 100644
--- a/src/core/SkCoreBlitters.h
+++ b/src/core/SkCoreBlitters.h
@@ -27,29 +27,12 @@ private:
class SkShaderBlitter : public SkRasterBlitter {
public:
- /**
- * The storage for shaderContext is owned by the caller, but the object itself is not.
- * The blitter only ensures that the storage always holds a live object, but it may
- * exchange that object.
- */
- SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
- SkShader::Context* shaderContext);
+ SkShaderBlitter(const SkBitmap& device, const SkPaint& paint);
virtual ~SkShaderBlitter();
- /**
- * Create a new shader context and uses it instead of the old one if successful.
- * Will create the context at the same location as the old one (this is safe
- * because the shader itself is unchanged).
- */
- virtual bool resetShaderContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix) SK_OVERRIDE;
-
- virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
-
protected:
- uint32_t fShaderFlags;
- const SkShader* fShader;
- SkShader::Context* fShaderContext;
+ uint32_t fShaderFlags;
+ SkShader* fShader;
private:
// illegal
@@ -92,8 +75,7 @@ private:
class SkA8_Shader_Blitter : public SkShaderBlitter {
public:
- SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
- SkShader::Context* shaderContext);
+ SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
virtual ~SkA8_Shader_Blitter();
virtual void blitH(int x, int y, int width);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
@@ -159,8 +141,7 @@ private:
class SkARGB32_Shader_Blitter : public SkShaderBlitter {
public:
- SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
- SkShader::Context* shaderContext);
+ SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
virtual ~SkARGB32_Shader_Blitter();
virtual void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
@@ -198,7 +179,6 @@ private:
*/
SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
- SkShader::Context* shaderContext,
SkTBlitterAllocator* allocator);
#endif