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path: root/src/core/SkColorShader.h
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* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* Unexport private SkShader classesGravatar Florin Malita2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkColorSpaceXformer: Add SkShader::makeColorSpace()Gravatar Matt Sarett2017-04-19
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Raster pipeline support for SkLocalMatrixShader compositionGravatar Florin Malita2017-01-27
* Remove SkFallbackAlloc and SkFixedAlloc.Gravatar Herb Derby2017-01-16
* support a8Gravatar Mike Klein2016-11-29
* Plumb filter quality into SkShader::appendStages().Gravatar Mike Klein2016-11-17
* More shader preliminaries / refactoringGravatar Mike Klein2016-11-15
* Start hooking shaders into SkRasterPipelineBlitter.Gravatar Mike Klein2016-11-14
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* move colorshader into its own .cpp, add color4f variantGravatar reed2016-05-04
* allow more options for shader blitprocsGravatar reed2016-03-18
* add blitprocs to shadersGravatar reed2016-03-16
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* make SkPM4f privateGravatar reed2016-02-18
* Revert[2] of float color componentsGravatar reed2016-01-22
* Revert of experiment: float color components (patchset #6 id:100001 of https:...Gravatar reed2016-01-22
* experiment: float color componentsGravatar reed2016-01-21
* remove shadeSpan16 from shaderGravatar reed2016-01-05
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* change asABitmap to isABitmap on shaderGravatar reed2015-08-19
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* Initial CL to create dummy GrShaderDataManager and thread it throughGravatar joshualitt2015-07-08
* style nit cleanups. e.g. remove 'virtual' on override declarationsGravatar robertphillips2015-07-07
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* remove view matrix from contextGravatar joshualitt2014-12-17
* make SkColorShader private, use public factoryGravatar reed2014-12-08