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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-25 15:29:13 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-25 20:05:08 +0000
commitfabe0b26d05624ce7374f6ca89bd66df6142534e (patch)
treef32b5873b31185d7e86e6c48fbdbd654efb8af7a /src/core/SkColorShader.h
parent1c214313248a4b5a69af14539608c54fb67c2bf8 (diff)
Relocate shaders to own dir
Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkColorShader.h')
-rw-r--r--src/core/SkColorShader.h142
1 files changed, 0 insertions, 142 deletions
diff --git a/src/core/SkColorShader.h b/src/core/SkColorShader.h
deleted file mode 100644
index 9af83c1163..0000000000
--- a/src/core/SkColorShader.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright 2007 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkColorShader_DEFINED
-#define SkColorShader_DEFINED
-
-#include "SkColorSpaceXformer.h"
-#include "SkShaderBase.h"
-#include "SkPM4f.h"
-
-/** \class SkColorShader
- A Shader that represents a single color. In general, this effect can be
- accomplished by just using the color field on the paint, but if an
- actual shader object is needed, this provides that feature.
-*/
-class SK_API SkColorShader : public SkShaderBase {
-public:
- /** Create a ColorShader that ignores the color in the paint, and uses the
- specified color. Note: like all shaders, at draw time the paint's alpha
- will be respected, and is applied to the specified color.
- */
- explicit SkColorShader(SkColor c);
-
- bool isOpaque() const override;
- bool isConstant() const override { return true; }
-
- class ColorShaderContext : public Context {
- public:
- ColorShaderContext(const SkColorShader& shader, const ContextRec&);
-
- uint32_t getFlags() const override;
- void shadeSpan(int x, int y, SkPMColor span[], int count) override;
- void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override;
- void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
-
- protected:
- bool onChooseBlitProcs(const SkImageInfo&, BlitState*) override;
-
- private:
- SkPM4f fPM4f;
- SkPMColor fPMColor;
- uint32_t fFlags;
-
- typedef Context INHERITED;
- };
-
- GradientType asAGradient(GradientInfo* info) const override;
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
-#endif
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
-
-protected:
- SkColorShader(SkReadBuffer&);
- void flatten(SkWriteBuffer&) const override;
- Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
-
- bool onAsLuminanceColor(SkColor* lum) const override {
- *lum = fColor;
- return true;
- }
-
- bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
- const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override;
-
- sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override {
- return SkShader::MakeColorShader(xformer->apply(fColor));
- }
-
-private:
- SkColor fColor;
-
- typedef SkShaderBase INHERITED;
-};
-
-class SkColor4Shader : public SkShaderBase {
-public:
- SkColor4Shader(const SkColor4f&, sk_sp<SkColorSpace>);
-
- bool isOpaque() const override {
- return SkColorGetA(fCachedByteColor) == 255;
- }
- bool isConstant() const override { return true; }
-
- class Color4Context : public Context {
- public:
- Color4Context(const SkColor4Shader& shader, const ContextRec&);
-
- uint32_t getFlags() const override;
- void shadeSpan(int x, int y, SkPMColor span[], int count) override;
- void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override;
- void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
-
- protected:
- bool onChooseBlitProcs(const SkImageInfo&, BlitState*) override;
-
- private:
- SkPM4f fPM4f;
- SkPMColor fPMColor;
- uint32_t fFlags;
-
- typedef Context INHERITED;
- };
-
- GradientType asAGradient(GradientInfo* info) const override;
-
-#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
-#endif
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
-
-protected:
- SkColor4Shader(SkReadBuffer&);
- void flatten(SkWriteBuffer&) const override;
- Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
- bool onAsLuminanceColor(SkColor* lum) const override {
- *lum = fCachedByteColor;
- return true;
- }
- bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
- const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override;
-
- sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
-
-private:
- sk_sp<SkColorSpace> fColorSpace;
- const SkColor4f fColor4;
- const SkColor fCachedByteColor;
-
- typedef SkShaderBase INHERITED;
-};
-
-#endif