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path: root/src/core/hle/kernel/thread.h
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* Common: Cleanup key_map includes.Gravatar Emmanuel Gil Peyrot2015-06-28
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* kernel: Fix svcWaitSynch to always acquire requested wait objects.Gravatar bunnei2015-06-16
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* Remove every trailing whitespace from the project (but externals).Gravatar Emmanuel Gil Peyrot2015-05-29
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* Memmap: Re-organize memory function in two filesGravatar Yuri Kunde Schlesner2015-05-15
| | | | | | | memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
* Merge pull request #748 from Subv/tls_maxGravatar bunnei2015-05-11
|\ | | | | Core/Memory: Add TLS support for creating up to 300 threads
* \ Merge pull request #751 from yuriks/idle-threadGravatar bunnei2015-05-11
|\ \ | | | | | | Thread: Remove the idle thread
| * | Thread: Remove the idle threadGravatar Yuri Kunde Schlesner2015-05-11
| | | | | | | | | | | | Instead just use nullptr to represent no thread is active.
| | * Core/Memory: Add TLS support for creating up to 300 threadsGravatar Subv2015-05-11
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* | Merge pull request #750 from Subv/process_svcGravatar Yuri Kunde Schlesner2015-05-11
|\ \ | |/ |/| Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThread
| * Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadGravatar Subv2015-05-11
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* | Thread: Correctly set main thread initial stack positionGravatar Yuri Kunde Schlesner2015-05-11
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* fixup! Set the TLS address in the schedulerGravatar Subv2015-05-10
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* Core/Memory: Give every emulated thread it's own TLS area.Gravatar Subv2015-05-10
| | | | | The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
* Kernel: Remove unused g_main_thread variableGravatar Yuri Kunde Schlesner2015-05-08
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* Kernel: Implemented priority inheritance for mutexes.Gravatar bunnei2015-04-09
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* Thread: Implement priority boost for starved threads.Gravatar bunnei2015-04-09
| | | | | | SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
* Kernel: Fixed default thread priority.Gravatar bunnei2015-04-09
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* Scheduler refactor Pt. 1Gravatar Kevin Hartman2015-02-09
| | | | | | | | | | | | | * Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
* Kernel: Make WaitObjects share ownership of Threads waiting on themGravatar Yuri Kunde Schlesner2015-02-02
| | | | | | | | | | | | | | | | During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
* Explicitly instantiate constructors/destructors for Kernel objectsGravatar Yuri Kunde Schlesner2015-02-02
| | | | | | This should speed up compile times a bit, as well as enable more liberal use of forward declarations. (Due to SharedPtr not trying to emit the destructor anymore.)
* Mutex: Replace g_mutex_held_locks with a set inside ThreadGravatar Yuri Kunde Schlesner2015-02-02
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* Kernel: Use separate Handle tables for CoreTiming userdataGravatar Yuri Kunde Schlesner2015-02-02
| | | | This is to support the removal of GetHandle soon
* Thread: Modernize two functions that slipped through previous rebasesGravatar Yuri Kunde Schlesner2015-02-02
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* Kernel: Mark all appropriate kernel objects as "final"Gravatar Yuri Kunde Schlesner2015-01-30
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* Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.Gravatar bunnei2015-01-21
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* Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.Gravatar bunnei2015-01-21
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* WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" ↵Gravatar bunnei2015-01-21
| | | | pure virtual.
* Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a ↵Gravatar bunnei2015-01-21
| | | | WaitObject safely.
* AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that ↵Gravatar bunnei2015-01-21
| | | | made no sense.
* Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.Gravatar bunnei2015-01-21
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* WaitSynchronizationN: Refactor to fix several bugsGravatar bunnei2015-01-21
| | | | | | - Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
* Kernel: Separate WaitSynchronization into Wait and Acquire methods.Gravatar bunnei2015-01-21
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* WaitSynchronizationN: Implement return valuesGravatar bunnei2015-01-21
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* Thread: Keep track of multiple wait objects.Gravatar bunnei2015-01-21
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* Kernel: Added WaitObject and changed "waitable" objects inherit from it.Gravatar bunnei2015-01-21
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* core: Fix a few docstringsGravatar Lioncash2015-01-20
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* Kernel: Start using boost::intrusive_ptr for lifetime managementGravatar Yuri Kunde Schlesner2015-01-09
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* Thread: Reduce use of Handles and move some funcs to inside the class.Gravatar Yuri Kunde Schlesner2015-01-09
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* Kernel: Move Thread's definition to the header fileGravatar Yuri Kunde Schlesner2015-01-09
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* Merge pull request #255 from Subv/cbranch_3Gravatar bunnei2015-01-08
|\ | | | | Implemented timers
| * SVC: Implemented the Timer service calls.Gravatar Subv2015-01-08
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* | SVC: Fixed SleepThread.Gravatar Subv2015-01-08
| | | | | | | | It will now properly wait the specified number of nanoseconds and then wake up the thread.
* | Threads: Use a dummy idle thread when no other are ready.Gravatar Subv2015-01-07
|/ | | | This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
* Kernel: New handle managerGravatar Yuri Kunde Schlesner2014-12-28
| | | | | | | | | | | This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
* Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ | | | | License change
| * License changeGravatar purpasmart962014-12-20
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* | Thread: Wait current thread on svc_SleepThreadGravatar bunnei2014-12-20
| | | | | | | | | | | | - Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
* | Kernel: Implement support for current thread pseudo-handleGravatar Yuri Kunde Schlesner2014-12-20
|/ | | | This boots a few (mostly Nintendo 1st party) games further.
* Thread: Fixed to wait on address when in arbitration.Gravatar bunnei2014-12-08
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* Threads: Implemented a sequential thread idGravatar Subv2014-12-04
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